10.000 SPM completed base (savefile) & new stream announcement!

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Hello everyone! For those interested, the link below is the savefile of the completed 10.000 SPM playthrough, with 25 hours of steady science production on the clock.

https://www.dropbox.com/scl/fi/gj1ztvozqxchiehoxjsz1/25-hours-of-10k-SPM-completed-playthrough.zip?rlkey=4rfaie5pfrc8s91kp097nkl59&st=14fwjau1&dl=1

You will need to download Factorio 1.1.109 to view the base (of course I didn't update to the final version with the hotfix to fix the productivity exploit :lol:, of course version 1.1.110 will do as well if you have it already, or hey, just open it in 2.0 for fun and see everything break ;)

You can get older factorio versions here:

https://www.factorio.com/download/archive/

These older versions of the game are standalone versions which won't interfere with your current factorio 2.0/space age install, just unzip the older version into a folder, open its factorio.exe (it's in the /bin/x64 folder), start a new game and immediately make a save (this creates the "saves" folder), then put the 10kSPM savefile into the saves folder. When opening the save, syncing with mods is optional but I recommend it (it's all just visual stuff and extra stats).

I will make an edited video (series?) of the entire playthrough (after I finish up the Space age NPE video, which has priority).

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With the 10k SPM base completed, I will start a new Space Age stream tomorrow! (starting around 14:00 CET)

The challenge: 1000x Science Cost multiplier... While getting the "Keeping your hands clean" achievement (Destroy your FIRST enemy spawner using ARTILLERY!)... on Default settings. Yes, that means the usual "1x science cost" ore patches, normal "1x science cost" biter evolution speed, and of course, biter expansion ON. Also, we're on a strict vegan diet... NO fish! And Base Defense? Pff, that's for the weak... NOT allowed!

It will be played on completely default settings (this means default ores, default biter evolution speed, biter expansion on, etc.)

Full rules:

- Pure Default settings, except 1000x science multiplier

- Must not destroy any enemy spawners until aqcuiring Artillery (to get the "Keeping your hands clean" achievement). Worms and moving enemies may be killed at will.

- (most importantly that means that the usual Weapons of Mass Cheese-struction (flamethrowers and/or OP offensive landmines) are not usable.

Additional challenges:

- NO base defense (I can still react to attacks myself after they happen)

- NO fish healing potions (but "vegan" DOES allow me the Gleban superfood IF we ever make it there)

If my calculations are correct, we will reach Big Biters during the Red Science era, and Behemoth Biters after a couple early green science techs (this is unavoidable due to the evolution-pushing 1000x pollution cost of science pack production)

After an ungodly amount of very doing weird tests and experiments, I've learned a bunch of new stuff and busted some stuff I thought I knew (and which everyone "knows"), and I've got a WHOLE bunch of new biter manipulation tricks up my sleeve (as well as some old ones). Will we make it off the planet? Well, I've got sort-of-a-plan (but no one punched me in the face yet, so we'll see how it goes...)

See you tomorrow!

Michael

MichaelHendriks PATREON 2 favs
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POSTEDJan 10, 2025
ARCHIVEDJun 10, 2026