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About Alpha v | 0.1.2.1.0

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About Alpha v | 0.1.2.1.0
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Hello, hello!

Autumn has come and with it a cold. It's a tradition of sorts to celebrate Halloween wrapped in a blanket, sipping hot tea and sniffling. But this didn't stop me from making a pumpkin dish, I did it for the first time in a long time and I even liked it. 🎃 I hope you celebrated this day well and are having a good time, I wish everyone good health and for those who are also sick, get well guys!

Okay, in general, in this update I decided to focus on catching and fixing bugs. Also, the transition to the new version of the engine was a bit of a squeak, as always, but it was worth it.

Updates

After each vomiting, you will be approaching the recovery of poisoning

Additional hints, all the drawings that have been studied, the effects that are applied to the character

Game saving has been improved, reliability has been improved and the saving time has been reduced by more than 2 times

Added the ability to open containers (clothes, weapons) that lie on the floor

The trunk of the cars will now be mostly closed, it also needs to be hacked

Additional sounds of dangling weapons on the back

Added additional bones for the character's skeleton. Replacing static weapon sockets with physical bones

The physics of the chest has been slightly changed to a more elastic rocking. Now the pants or bra will constrain the movement of physics

Now you can drive the hares into traps yourself to catch them

Additional checks to display items nearby. For example, now it will not be possible to lift objects in the car if it is closed or if the object is behind the wall

Tilting down/up during combat

While changing colors and drawing the map, the camera does not move behind the cursor

Fixed and updated the palette (you can use it to change the type of hair. color and change make-up)

The smoking process is now displayed visually

Returned animation interrupts for some types of attack at the moment of impact, removed the animation of pain during a miss in miles of strikes

To use cigarettes/dynamite/Molotov cocktails, you now need matches or flint

Displaying the main statuses (Anna's approximate state of health such as the amount of poison, food poisoning, radiation, severity of bleeding, alcohol intoxication, amount of food in the stomach)

Now it is possible to break long sticks without an axe, using the appropriate animation

Updated old models to support the new skeleton/jcm/morphs + added new bones for clothes that do not support physics in conjunction with jcm, added bones for some hair to support mixing with head (I'm sure some hats may not mix correctly, I'll fix it later) splint / bandage for the leg/arm was transferred to the skeleton for JCM support and proper rocking (in total, updated/added new ones: 24 hats, 3 outerwear, schoolgirl dress, 6 shoes, G-string, short skirt, 4 bulletproof vests)

Added missing masks for: false lives, wounds

Previously, adding water and collecting water from the pot was a constant. Now, as much as you have poured, you will receive. It is also now possible to top up the water during boiling

Improved lighting

The sky and weather have been updated

Improved overall performance

The character's equipment system has been updated (now it allows not only to mix clothes using morphs, but also to replace them with any grid if desired, which allowed to achieve the desired result in some cases) (for example, when mixing unbuttoned outerwear with wobble physics, when putting on a bulletproof vest, smoothes it and does not imitate physics) (in the future this system can be used to implement interaction with clothing, for example, removing the hood, buttoning unbuttoning shirts, etc.)

Bandages now smooth out the fabric of most clothes

The landscape and some objects of the world may again be covered with puddles or snow

Added visual light flashes from shots for Anna and p-shooters

Now you can light a bonfire without using matches and vice versa if you have a torch in your hands

Added randomization of death after a headshot for a bear

2 additional slots have been added: weapons on the back (spears, hammers, bats, etc.) weapons on the left leg (mainly for knives) and you have 6 slots... Have fun with the piano simulator

When using a belt, the weapons located in the additional slots are no longer hidden. Small arms will be displayed on the chest and cold weapons will be displayed in the same place as the main one

Added sound effects of dripping on the roof during rain, for some environmental objects, stops, towers, cars with which you can interact.

Replaced the sounds of the machine doors opening with more authentic ones

What is in your clothes and not on you now supports saving/loading

The map has been slightly updated

The engine version has been updated to 5.4.4

Various improvements

Changes

The randomization and capture rate of rabbits has been increased

The burning time of coal in the furnace has been increased

Weight changes for some objects

The drying rate outside the campfire has been reduced

Bugs fix

When transporting resources with a torch in hand, the pose does not change correctly after giving resources to buildings

Crashes during the save {EXCEPTION_ACCESS_VIOLATION reading address 0x0000000000000000}

Very often vomits when poisoned

If you drink from the water tank, you will get infected from clean water

Friendly parasites

Usain Bolt's Bear

Some shapes did not work correctly

The legless parasite was doing a lot of damage

Does not preserve leg shapes

If you jump into the teleporter with a torch, it will disappear

If lie down on the bed using a watch / notepad, then after that the head will be hidden

Teleport anomaly didn't work on zombies

The effect of the teleport anomaly interaction could be looped forever

Sometimes the replicas did not work when approaching the anomaly

When wet, steam from the mouth begins to protrude even if it is warm outside

If there is a torch in the hands, any interaction with the item through the inventory would have no effect, but the item would be activated

Animation of removing underwear while searching in a backpack

Coughs even when resources are in hand

When climbing, it was possible to interact with objects

During the randomization of the idle position, she did not return to the default position during the end

if were saved near the places of static appearance of prey, for example, next to cars or totems, then loot could be dupe by saving/loading

Items that were pointless to save

Weapons other than melee ones always weighed 0 g

The blows of the big mutant could be interrupted

Sometimes bots could start spinning 360 while running

Sometimes bots could catch up with you or patrol backwards

if you mix more cartridges into the magazine than it can hold, non-existent weight is added, over time the weight accumulated

During spawn, the helmet always flew off the parasite

It was impossible to put anything in the forge. Slots were not active

When leveling up a character in a totem, the character went underground during the animation

The player's distance check did not work in rabbit traps (now also takes into account other animals)

Saving to rabbit traps didn't work

The location of the car doors was save incorrect from time to time, which led to jerky animations of opening the doors during the first interaction

An incorrect collision. It was possible to lift some objects without opening the bugger, without entering the list of things in the vicinity

When saving the game near the car, it stopped spawn resources forever

Some interaction icons were the wrong size

the sawmill did not provide resources and the pelting animation was played incorrectly

if you turn off the electricity from the sawmill, it will still continue to saw

a blow with a pistol and a rifle did not take into account the character's turn, it always hit forward

the sound of opening and closing cars could be duplicated

if you put on a mask that hid your hair, the shadows from them continued to be drawn

Miles of blows not at enemies tore clothes

the exit from the dynamite or Molotov throw did not interrupt the animation of the throw

Sometimes, using an item, when closing the inventory automatically, the system could continue to think that the inventory was open, so you couldn't fight

when the enemy approached, if you were lying down, sometimes you could stay in the prone position forever when you automatically got up

Endless flint, durability went into -

After getting up after the knockout, the female received a looped hit as if she continued to lie on the ground in a rag doll pose

if you add dirty water to the pot in a clean one, then it became clean

in dresses and bodysuits, when there were no panties, she still covered up

the lamps with the skull cast shadows incorrectly

The hair color was displayed incorrectly

Crash during a hair change {EXCEPTION_ACCESS_VIOLATION reading address 0x0000000f0000000c}

When equipped with a hammer, the jumping sound was not active

some objects did not get into the container in the vicinity

sometimes the radiation was not activated when entering the irradiation zone or stayed with you forever, even if you left it

when changing the axe to a spear, the animation was buggy

problems in lighting rendering when using lumens have been fixed

Fixed some animations that were intended for a different skeleton

The pot gives out an incorrect amount of water

If you remove the pan during boiling, the sound remained

can't add water to the pot

Incorrect collision of the boxes, which made it impossible to loot the loot

Sometimes when sitting on a chair, damage could be inflicted on the character

Sometimes cut vegetation might not be saved/loaded

Over the past time, I allowed myself to rest a little and gain strength before in the upcoming updates:

I finally plan to start corrupting Anna (Although to be honest it is unlikely that this will happen 100% in the next update, before that it is necessary to fully prepare the interaction system and not only. Therefore, it is questionable but I am definitely moving in this direction)

interacting with the parasite<>Anna

adding sex scenes (possibly with other survivors)

various notes and adding more meaning to survival

Also, the demo steam is planned to be updated, most likely with fewer restrictions

This is what I plan to focus on. In general, I hug you all, good luck surviving and thank you for your support and understanding! Until "soon" well, you know

There are 55 days left until the new Year!

Rab-Bit PATREON 66 favs
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POSTEDNov 7, 2024
ARCHIVEDJun 10, 2026