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About Alpha v | 0.1.2.1.8

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About Alpha v | 0.1.2.1.8
DESCRIPTION

Guys, I noticed a bit late that the version name indicates it's a demo version, and the info panel during loading mentions restrictions. Don't worry, it's just a visual detail — I simply forgot to update it before building.Preparations for updating the demo on Steam are ongoing, and another demo will soon be available on itch.io. I also put together a website for The Parasites. What do you think? Updates

It is now possible to save the game at any time, without having to sleep, in a hut or beds (where you can sleep)

Lighting in the tutorial has been slightly changed

Added entry directions for some buildings

Update freeze animation/pose

Localization updated

Trees, bushes and rocks respawn over time

{Unfortunately, the existing save/load logic had to be redone. Foliage saves from the previous alpha will not work}

Ban on saving on NSFW map

Now if you opened the luggage and left the things it spawned in it, after saving it will be closed

Improved fire effect from Molotov cocktail

Search for objects near you (small stones, branches, plant fibers)

{it remains only to add the appropriate animation}

Various improvements/fixes

Changes

Increased day length, +30 minutes of real time and 10 minutes of night

Increased time for consumption needs

Reduced fracture chance

Weather randomization has been adjusted

Bugs fix

Sometimes after level reload, the sky could be dark

In the tutorial the doors were at 0.0.0 coordinates

The indicator of the number of lockpicks was not displayed when opening luggage

When saving/loading weapons, provided that you had the same weapon on your belt as in the main slot, the first one was invisible and lost everything that was inside

If there was a shovel in the hands, then the animation of digging a grave did not play

One of the hairstyles' meshes was slightly clipping through the head while running

When lifting a weapon into a slot on the belt, the weapon did not attach

If you removed the magazine from the weapon that was on the belt, then the reload animation was played for the one that you had in your hand, provided that the weapons were the same

Sometimes during save/load the weapon could duplicate and remain at 0.0.0 coordinates

Invisible fire of a molotov cocktail damages enemies

When reloading a weapon chambered for 7.62, the magazine was lying on the floor and not in the hand

It was impossible to place the radio from the backpack position, it got stuck in this position

When using an item and adding a new one instead (for example, after drinking vodka, an empty bottle is placed in the inventory), the weight goes into minus. The effect is cumulative

When drop or using an item, the total weight was not visually updated

Localization mistakes

After loading a level, the luggage interaction indicator was displayed even if it was open

The luggage if it was open could teleport to 0.0.0 after loading

In some cases, the number of lockpicks remained displayed after hacking

Rab-Bit PATREON 74 favs
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FILES1 file
POSTEDDec 14, 2024
ARCHIVEDJun 10, 2026