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About Alpha-Hotfix🪲v | 0.1.2.2.0

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About Alpha-Hotfix🪲v | 0.1.2.2.0
DESCRIPTION

Um, to be honest, that was a pretty strange bug invasion... But oh well, I hope the wave was successfully dealt with! 🐞Anyway, belated Merry Christmas, everyone! Yeah, as always, I’m late with my greetings… 😅 But that doesn’t mean I forgot about you — sending out big hugs all around! 🤗 Hope you all had an amazing time celebrating. And hey, New Year’s just around the corner — wishing you a fantastic one in advance! 🎉

And to all the raiders☠️lurking through the ruins of this world... I see you, and I get it — you’re just trying to survive in this chaos. But remember, every piece of food and every valuable resource you steal weakens the settlement, leaving us all more vulnerable. If you want to fight for the future of this world and believe in it, consider supporting those who created it. Together, we can push back the darkness and rebuild what’s been lost.Btw, if I’m being honest… please don’t use my download links for stealing, use your own 🙇‍♂️(You break them, and it worries me)

Updates

When looking down, the axe swing animation will play, suitable for swinging without having to crouch and still hitting the target

Various code optimizations

New lines added

Minor changes to the map

Changes

Reduced the amount of HP of the bush

Increased weight of logs

Resources dropped from the totem will no longer be saved

Reduced radius of interaction with grass

Increased the chance of snow falling on the map

Bugs fix

The status of the studied drawing that is in the container container was not updated

When removing the pan from the fire, the water was not hidden, which is why when lighting it again, the sound of boiling was reproduced

Torch was deleted after saving/loading

One of the totems spawned a remote object (branch)

Save/Load didn't work with static spawners

An error in the code, leading to the fact that, during the spawn of the parasite, the actor's validity check, is he stuck somewhere or not? It did not delete him, but the base. (Most likely, now reinforcements from runners will come to you more often)

Small objects during spawn (which should not be saved) could hang in the air

Errors in the totem code (most likely, now if you make a lot of noise, guests will come running more often)

When reviving suitcases during saving, the suitcase did not visually close and it was impossible to open it with a pistol if you had already done so before

The links in the suitcase were not cleared, which could lead to the constant rebirth of suitcases

Unhandled Exception: EXCEPTION_ACCESS_VIOLATION reading address 0x000000000017fff0

Unhandled Exception: EXCEPTION_ACCESS_VIOLATION reading address 0x000000010014f707

Unhandled Exception: EXCEPTION_ACCESS_VIOLATION reading address 0xfffffffa000004c9

Unhandled Exception: EXCEPTION_ACCESS_VIOLATION reading address 0x000000000017ff61

Maximum number of UObjects (524288) exceeded when trying to add 1 object(s)

Unhandled Exception: EXCEPTION_ACCESS_VIOLATION reading address 0x0000000000000040

Unhandled Exception: EXCEPTION_ACCESS_VIOLATION reading address 0x00000001e31a0be8

Unhandled Exception: EXCEPTION_ACCESS_VIOLATION reading address 0x00000001e31a0d78

Unhandled Exception: EXCEPTION_ACCESS_VIOLATION reading address 0x0000002700000069

Unhandled Exception: EXCEPTION_ACCESS_VIOLATION reading address 0x00000001e31809c8

Unhandled Exception: EXCEPTION_ACCESS_VIOLATION reading address 0xffffffffffffffff (UClass::FindFunctionByName())

Unhandled Exception: EXCEPTION_ACCESS_VIOLATION reading address 0xffffffffffffffff (UObject::execInstanceVariable)

In god mode, there could be endless shortness of breath

After loading, if the suitcase was revived during the save. was empty and open

Lamp on a stick doesn't save. When reloading from a save they are all gone

Rab-Bit PATREON 62 favs
VIEWS1
FILES1 file
POSTEDDec 27, 2024
ARCHIVEDJun 10, 2026