Um, to be honest, that was a pretty strange bug invasion... But oh well, I hope the wave was successfully dealt with! 🐞Anyway, belated Merry Christmas, everyone! Yeah, as always, I’m late with my greetings… 😅 But that doesn’t mean I forgot about you — sending out big hugs all around! 🤗 Hope you all had an amazing time celebrating. And hey, New Year’s just around the corner — wishing you a fantastic one in advance! 🎉
And to all the raiders☠️lurking through the ruins of this world... I see you, and I get it — you’re just trying to survive in this chaos. But remember, every piece of food and every valuable resource you steal weakens the settlement, leaving us all more vulnerable. If you want to fight for the future of this world and believe in it, consider supporting those who created it. Together, we can push back the darkness and rebuild what’s been lost.Btw, if I’m being honest… please don’t use my download links for stealing, use your own 🙇♂️(You break them, and it worries me)
Updates
When looking down, the axe swing animation will play, suitable for swinging without having to crouch and still hitting the target
Various code optimizations
New lines added
Minor changes to the map
Changes
Reduced the amount of HP of the bush
Increased weight of logs
Resources dropped from the totem will no longer be saved
Reduced radius of interaction with grass
Increased the chance of snow falling on the map
Bugs fix
The status of the studied drawing that is in the container container was not updated
When removing the pan from the fire, the water was not hidden, which is why when lighting it again, the sound of boiling was reproduced
Torch was deleted after saving/loading
One of the totems spawned a remote object (branch)
Save/Load didn't work with static spawners
An error in the code, leading to the fact that, during the spawn of the parasite, the actor's validity check, is he stuck somewhere or not? It did not delete him, but the base. (Most likely, now reinforcements from runners will come to you more often)
Small objects during spawn (which should not be saved) could hang in the air
Errors in the totem code (most likely, now if you make a lot of noise, guests will come running more often)
When reviving suitcases during saving, the suitcase did not visually close and it was impossible to open it with a pistol if you had already done so before
The links in the suitcase were not cleared, which could lead to the constant rebirth of suitcases
Unhandled Exception: EXCEPTION_ACCESS_VIOLATION reading address 0x000000000017fff0
Unhandled Exception: EXCEPTION_ACCESS_VIOLATION reading address 0x000000010014f707
Unhandled Exception: EXCEPTION_ACCESS_VIOLATION reading address 0xfffffffa000004c9
Unhandled Exception: EXCEPTION_ACCESS_VIOLATION reading address 0x000000000017ff61
Maximum number of UObjects (524288) exceeded when trying to add 1 object(s)
Unhandled Exception: EXCEPTION_ACCESS_VIOLATION reading address 0x0000000000000040
Unhandled Exception: EXCEPTION_ACCESS_VIOLATION reading address 0x00000001e31a0be8
Unhandled Exception: EXCEPTION_ACCESS_VIOLATION reading address 0x00000001e31a0d78
Unhandled Exception: EXCEPTION_ACCESS_VIOLATION reading address 0x0000002700000069
Unhandled Exception: EXCEPTION_ACCESS_VIOLATION reading address 0x00000001e31809c8
Unhandled Exception: EXCEPTION_ACCESS_VIOLATION reading address 0xffffffffffffffff (UClass::FindFunctionByName())
Unhandled Exception: EXCEPTION_ACCESS_VIOLATION reading address 0xffffffffffffffff (UObject::execInstanceVariable)
In god mode, there could be endless shortness of breath
After loading, if the suitcase was revived during the save. was empty and open
Lamp on a stick doesn't save. When reloading from a save they are all gone