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Khm. Hello, Parasites.

Today, Anna turns 6 years old!

If I’m being honest, this year flew by incredibly fast for me. At this point, it’s already hard for me to objectively judge all the work that’s been done, because over time your eyes just start to blur a little. And yeah, unfortunately, for some reason it’s still hard for me to stay consistently in touch and regularly share development progress, even though in reality there’s almost always something I could show.Working this way feels comfortable to me personally, but I understand that from your side it’s far from ideal. And honestly, I get it as a user myself, I genuinely enjoy reading patch notes and dev updates from other projects, sometimes even more than actually playing them. So I can absolutely understand that interest and the desire to see that the project is alive and moving forward. A lot of you have been supporting The Parasites for a long time, and I do feel responsible for the trust you’ve placed in the project.

I can’t promise that I’ll suddenly change in this regard, but it’s something I’ve been thinking about, and I’ll see if I can change anything about it.

And a huge thank you to everyone who continues to believe in the project and support it despite the long wait between updates. No jokes, it really helps me keep my sanity together and keep going. Anna and I are sending you a big hug ❤️

Before we move on to the update overview, I want to say right away that, unfortunately, I had to delay it a little. I didn’t quite manage to hit the deadline because of technical reasons. Right now I’m preparing a build for preliminary testing, and over the next week the moderators and I will be hunting down and fixing bugs. After that, the build will be released.

So, here’s what to expect in alpha 0.1.5.0.0Updates

I was so missing authenticity in clothing that ~ 79 new skins were created

I also felt there was a lack of authenticity in the animals, so the hare, fox, bear, horse, deer, and wolf were completely replaced, their animations, logic, and appearance

Deer replaced with moose

Dog was added

I switched to a static navigation mesh, still in testing. And now 95% of NPCs in the new area aren't deleted even when the player is on the other side of the map; they continue to live, move, and patrol. In the next iteration, they'll fight, and dogs will eat corpses not only when the player is nearby, but also when they're not looking

The new area is what took up the bulk of this update. (The area is larger than the entire main map (but not yet so rich in points of interest. I've decided to change my previous plans for the initial green zone, and this new area will now serve as the starting area for the game. (Much of the effort went into landscape sculpting, designing, and polishing the environment. In the next update, it will be filled with more points of interest)

Some objects on the map that you will see will be finalized or are already in development, but are still used as placeholders

The model of the bounded man has been replaced

A new enemy has been added. (But it's been so long since it was added that I think it probably won't make it into the final release. I'm sending it back for rework)

The wolf and bear capes have been reworked

The AK-47 assault rifle model has been replaced

The reload animations have been improved (I want to bring all animations up to a certain quality)

Improvements to the reload animation for all other weapons are in development

Added building, tent

A couple of months ago, a mechanic for reading notes was added, but I'll put it off until later, because I want to pay more attention to this

The Bound can now drag their fallen comrades from the battlefield. The Bound can now fight with knives and sticks

After a kill, a pool of blood now appears under the corpse / blood stains have been replaced with better ones

SFW Animations: locomotion broken leg, idle / Many improvements in various animations

NSFW Animations: 7 Sex Scenes Featuring Your Parasite's Male Appearance

Various graphics/lighting improvements

Almost 85% of the vegetation was replaced for a more eerie and abandoned effect

Added sounds for the dog

The phase of the moon now changes from time to time

And a little more about what is being worked on

A new level creation mode

The plan is for you to create and share your maps with me or other players. I'm specifically considering caves or bunkers

For example, if you create a bunker or cave and then place it on the map, you'll be able to access it during play, only instead of spawning in a cave after entering, you'll be loaded into your own map.

This could potentially speed up the development and add some creative diversity to the community.

And I'll be adding best creations to the game

New authentic hairstyles

New authentic clothing

Preparing for the transition to the latest version of the engine

Transition to a new Locomotion system alike to what's in AAA projects

Cleaning and improving existing animations, adding new ones for Anna/Bound

Adding new ambient sounds

I admit, I've been unhappy with the character's proportions for a while now. I'd like to change them, but I understand it would take a ton of time... I've already taken some steps, but I'm not working on it very actively yet, but I'd like to eventually do so, as it's an eyesore

Boar in development

Snake, scorpion, and rat in development

For each animal, separate meshes without skin and meat In development

Another model and clothing are in development

Female bound model is in development

Sniper rifles, shotguns, sawed-off shotguns, and rifles are in development

More authentic voice acting for new animals/bound ones in development

Anyway, I think I’ll stop here for now.Thank you all again for your patience, support, and for still being here.I’ll be back with more soon ❤️Happy Birthday, Anna🥳

Rab-Bit PATREON 73 favs
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POSTEDApr 1, 2026
ARCHIVEDApr 1, 2026