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Alpha v | 0.1.5.2.7.5
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DESCRIPTION

Hi, Parasites.

Okay. Instead of releasing a small hotfix, I ended up diving deep into optimization, bug fixing, and upgrading the project to Unreal Engine 5.7.4, which was the latest version at the time. This delayed the release, but I’m finally here and ready to share what I’ve been working on.Enjoy the game, everyone, and have a great summer!

Changes

About ~ 3 GB of vram has been released (Before 10.6 now ~ 7.45)

About ~ 2 GB of ram was released (Before 11 now ~ 8.8)

Reduced build weight by 4 GB (Before 25.9 now ~ 21.6)

81 new skins for existing clothing

Migrated to the new version of the engine 5.4.4 > 5.7.4

Added more diversity in the grass and improved the old grass

Additional checks in case the game is not saved correctly

Dev Notification if the game was not saved correctly

Wooden boxes can now combine pills, tear clothes, use objects, open clothes, and repair clothes

Bone Armor (in dev)

Added for skeletal meshes - 19 lod

Added for static meshes ~ 50+ proxy lod

Much of the project has been migrated to asynchronous loading and soft references

Optimized material shaders

Minor changes to the level

Added a system for unloading actors into the runtime for optimization

Added unloading of unused UI (test)

Removed outdated dependencies and plugins, and deleted a large number of unused assets from the development project, making the project much more comfortable to work with

Changes

Reduced chance of vomiting in certain diseases

Bug fixes

Fixed constant regeneration popups.

Takedowns against shooters should now work more reliably.

Fixed food poisoning becoming incurable and never going away.

Fixed belts, glasses, gloves, accessories, caps, stockings, and other clothing items changing texture after being taken off and equipped again.

Fixed an error that occurred when trying to equip a firearm or melee weapon before dismounting.

Sterilized homemade bandages can now be applied correctly.

Fixed dropped items falling through built structures under certain circumstances.

Fixed animals falling through built structures after being killed.

Reduced the massive stutter when getting on or off a horse.

Fixed shadows being too dark, especially around dead trees.

Items and bodies can now be picked up underwater.

Ghost items should no longer appear in the inventory.

Fixed a bug where items could still be placed into containers beyond their limit. There were three different ways to bypass it.

Fixed a bug where a placed item could not be moved or separated inside its container because the system incorrectly thought it exceeded the container limit.

Fixed an exploit that allowed the merchant’s clothes to be turned into rags and then sold back to him.

Fixed the compass mirroring the position of the sun.

Fixed the wetness increase and decrease bug during snowy weather, under roofs, and while playing as Anna. When snow melted, wetness was incorrectly set to the maximum value instead of being based on the amount of snow on the character.

Fixed the slave battery animations going haywire whenever wires were connected or disconnected.

Snake/scorpion bites can no longer randomly cause fractures.

Anna will no longer fall off the horse when her leg fatigue reaches 1 while riding.

Clothes and backpacks stored inside wooden boxes can now be opened with the right mouse button, just like items stored inside the blue trunk toolbox.

Shoes can no longer be damaged while riding a horse.

Legs no longer become tired while riding a horse.

Fixed interaction hit boxes sometimes failing to appear for water sources and dead Parasites.

Fixed the missing animation when loading a magazine from the inventory.

Fixed fire being displayed incorrectly on the “Bound Male” character.

Wolves now correctly drop wolf pelts required for crafting the wolf cape.

Fixed animals sometimes returning to their default pose after death.

Fixed animals sometimes spawning inside the ground.

Fixed some stockings appearing heavily damaged despite being at full durability.

Anna can now walk or sneak through sufficiently large holes in fences.

Fixed carried corpses remaining behind after the NPC carrying them was removed.

Fixed corpses remaining permanently stuck in the carrying pose after being dropped by an NPC.

Fixed animal IK incorrectly rotating animals when they collided with certain objects in the environment.

Fixed inventory slots becoming locked due to Item ID desynchronization.

Fixed resources disappearing when a fence containing resources was converted into a gate.

Fixed shower menus frequently extending beyond the screen boundaries.

Item identifiers have been changed from int to GUID, which should prevent issues with duplicated item USID.

Fixed the Makarov suppressor being mounted at a 90-degree angle.

Fixed item context menus going off-screen when right-clicking items located near the edge of the screen.

Fixed a crash caused by exceeding the maximum number of UObjects.

Removed the blurry aura around the player in Photo Mode.

The pause menu can now be closed by pressing Esc.

During the migration to the new engine version, there were obviously some issues. One of them was that the trader’s dialogue file became corrupted.

Unfortunately, I currently don’t have access to the backup, so dialogue with Krivich will not be available in this version. For now, he will remain available in test mode NSFW scenes with him are temporarily available for free, so enjoy them while you ca

Rab-Bit PATREON 66 favs
VIEWS1
FILES3 files
POSTEDJul 15, 2026
ARCHIVEDJul 15, 2026