Today, we've prepared an unusual post for you. First, it will contain actual words rather than just pictures.
Second, it will focus on the sequel to Kota`s New Journey! We want to share our thoughts and plans, as well as the development progress.
Initially, we wanted to create the sequel in RPG Maker, using the assets we made for the first game while also introducing more fun features, such as gameplay minigames and perhaps even animations (see below). Unfortunately, we found it very hard to teach the old dog new tricks. Every feature we wanted to add required a bunch of plugins, each of which increased the crash rate of the entire game, sometimes even making it unplayable. At some point, we realized that 90% of our development time was being wasted fiddling with the engine.
The last nail in the RPG Maker's coffin was that its legacy libraries are considered malware by almost every modern antivirus program. Eventually, we got sick of trying to explain to players and Steam-chan why this happened, so we decided to just switch to Unity.
Learning a new engine is slow and difficult, but we've already managed to implement some cool new stuff. Soon, we hope to please our loyal fans with a demo, but for now, you can take a look at one of the new locations!
And a new walking animation!
(The locked part will contain popular vote about 18+ animations, more details about the new mechanics, as well as some exclusive early sketches, including lewd ones.)
As mentioned above, we wanted to enable the player to do more than just walk, talk and pick grass. That's why we've decided to add minigames to liven things up.
Since Kota is a sorceress, her usual way to overcome everyday challenges is to cast spells—picture various magic spheres and other round things. We've decided to make spellcasting a minigame that will look like that (only better):
The objective is to guide the marker through several moving circles with obstacles and into the center, thus completing the pattern and casting the spell. The number of circles and their movement speed will vary depending on the spell's difficulty.
However, spellcasting requires magical energy, which Kota can replenish by orgasming. She usually does this by having sex, but if there are no suitable partners around, she can find a secluded place and pleasure herself.
We thought it would be funny to utilize a Guitar Hero-inspired mechanic. By hitting the right key, the player earns some mana and fills up the horniness meter. If the player successfully fills up the meter before time runs out, Kota climaxes, restoring her entire mana pool. Otherwise, she will be caught in the act, which ruins her mood. She will, however, keep all the mana she collected while jilling off.
Additionally, there will be more classic, erm, interactions with other characters! Some of those scenes will even feature player choices!
As for animations… On the one hand, we want to bring all those scenes to life. On the other hand, we don't have any animators on our team, which means we'd have to find and pay one. This would require additional support from you (here or on Boosty). First, though, we need to know how badly you, the players, want those animations. That's why we've decided to put it to a popular vote!