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Dev Diary, January 23rd, 2026

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Dev Diary, January 23rd, 2026
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Non-stop rendering this week as well, and it shows on the numbers. It's been mostly animation rendering, but the animation render queue is getting smaller and smaller.

2,357 frames and 48 story renders were completed.

I'll be focusing on story renders this week, and that should move us forward at a decent pace. A 'scene' with animations can be two weeks of rendering for minutes of content, while two weeks of story renders can add up to a decent amount of content and progression.

I got a question about providing STL files for those who own a 3d printer. I thought it was a good idea, as I could prepare actual scenes from within the games that you could print out.

Sadly, when I checked with Daz to check on the legality of it, I was told it would be a breach of my current license agreement if I gave you the aforementioned STL files, so sadly, it's not something I'm allowed to do.

But I can still share what I had prepared. They would still need a bit of tidying up, but you get the idea of what I wanted to do. Do you recognize where in the game they are from?

Have a nice weekend, and stay warm out there.

// Drifty

Drifty PATREON 27 favs
VIEWS1
FILES3 files
POSTEDJan 23, 2026
ARCHIVEDJan 23, 2026