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Dev Diary, March 6th, 2026

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Dev Diary, March 6th, 2026
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Animations have been rendering all week, totalling 2,239 frames rendered.

In more readable terms, that is 140 animations completed for the episode so far.

When the animations were rendering, I jumped into Renpy for some scripting and dialogue, and got about 2k lines done.

Since Season 2 will let you start building relationships, I'll create visuals that show which route you're on and how your choices affect it. This should also make it more fun to try a different path in another playthrough.

These visuals will change after every menu choice, so you can rollback and try different things to see how they affect your relationships with every girl.

The goal is for you to be able to pursue a relationship if you want that, which means you will have to make choices that exclude others. If there's one option left in this visual at the end of the episode, you're playing the rest of the game romantically with that choice.

Being in a relationship will lead to you spending more time with that/those person(s). As opposed to sleeping alone, for example. And I can tailor different dialogue (hey babe/honey/darling). Note that relationships don't lock you into monogamy by default.

Due to this whole situation on the island, this group of people will probably do things they normally wouldn't do, especially at a later party. So it should fit those who want to see everything in as few playthroughs as possible, and those who are perfectly fine with going for a romantic style playthrough, where opening as many scenes as possible isn't the main goal.

The choice is, and always will be, in your hands.

For the preview, Geneva, with a custom hair morph I made, which is slightly less crazy than her initial look.

Have a lovely weekend. Stay safe out there.

// Drifty

Drifty PATREON 31 favs
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FILES2 files
POSTEDMar 6, 2026
ARCHIVEDMar 6, 2026