Previous Post

Strive Conquest 0.8.3a Release: Class changes, revamped Peon and lots more

Next Post
no preview
DESCRIPTION

This update came a bit late as it was tested and more stuff has been added on top of it. Lots of balance changes and QoL improvements till we are working on the new dungeons. New save is highly recommended.

https://strive4power.itch.io/strive-conquest

Changelog:

0.8.3a

Fixed some issues with the map including not being able to send characters to other regions

Fixed collars not displaying on characters

Minor gui fixes

Subordinates no longer can be chosen for stat donorship

0.8.3

All tame/timid factor checks for master are automatically passed (i.e. classes requiring this factor)

Rebalanced the way stat bonuses are applied on stronger character generation: high stat characters are more likely than stats destributed across the board. 

Corrected some of the older tutorials

Added simple service gold log

Revamped previous Peon slave type into Subordinate

Subordinates receieve 25% more loyalty and have 5 less obedience drain. They also cost 1% of their value in gold at the end of the week. They can't be sold or removed by giving quests.

Successfully recruiting a stranger only allows to make them into subordinate

Added an option to set free characters from inside character info

Moved talk button for unique characters on right side of portraits

Master trait points are now rewarded after progressing through main story

Fixed Master Staff having incorrect material colors

Fixed neutral personality characters having empty speech texts

Slightly revamped gold formula for service jobs

Slightly increased all upgrade taxes

Nerfed writ of exemption and oblivion potion prices

Class changes;

Berserker: New passive - Frenzy: after killing an enemy, get a free extra turn once per combat.

Bishop: New passive - Luminance: Single target Light abilities make target receive more Light and Dark damage. Passive light magic damage: 40% -> 25%

Paladin: New passive - Smite: deal 25% more damage and take 15% less damage vs undead and demon enemy types

Assassin: New passive - Stealth Mastery: Hiding can be activated in Medium Armor. Rogue passive also procs this. Critical bonus from Wits has been removed.

Blood Mage: New passive - Blood Mastery: Recover 3% of hp and mp when dealing damage to target affected by Bleeding; gain +5% matk every time it occurs until end of fight 

Necromancer: New passive - Mastery of the Dead: If at start of combat you have empty spots in your party, summon skeletons on them. Number skeletons is defined by Magic Factor. Type of skeletons is decided based on its spawn slot

Sniper: No longer has free explosive arrow, instead has new skill: Ensnaring shot - 110% ATK earth damage, Ensnared status for 5 turns

Sadist: New passive - Open Vein: Melee physical attacks have 25% chance to cause Bleeding for 2 turns.

Alios Champion: New passive - Unbound: When only character is alive in party: gain +50 evasion, +20 speed until end of battle.

Dominator: New skill - Soul Bind: Disables Character for 1 day. Unlocks Basic Servitude, Dating, Combatant, Work Clothes, Advanced Servitude, Master Acknowledgement, Sex Basics. 

Ranger: New skill - Animal Companion. Summons Trained Dog at the start of combat

Technomancer: Passive bonus changed: +10 air resist -> +25% air damage

Added minor Zephyra event at elven capital with a costume reward

Changed the behavior for talking down captured characters - now instead of making them peon, successful negotiations will grant them basic servitude and combatant

maverik PATREON 80 favs
VIEWS1
FILES1 file
POSTEDMar 15, 2024
ARCHIVEDJun 10, 2026