Strive Conquest 0.8.3a Release: Class changes, revamped Peon and lots more
This update came a bit late as it was tested and more stuff has been added on top of it. Lots of balance changes and QoL improvements till we are working on the new dungeons. New save is highly recommended.
https://strive4power.itch.io/strive-conquest
Changelog:
0.8.3a
Fixed some issues with the map including not being able to send characters to other regions
Fixed collars not displaying on characters
Minor gui fixes
Subordinates no longer can be chosen for stat donorship
0.8.3
All tame/timid factor checks for master are automatically passed (i.e. classes requiring this factor)
Rebalanced the way stat bonuses are applied on stronger character generation: high stat characters are more likely than stats destributed across the board.
Corrected some of the older tutorials
Added simple service gold log
Revamped previous Peon slave type into Subordinate
Subordinates receieve 25% more loyalty and have 5 less obedience drain. They also cost 1% of their value in gold at the end of the week. They can't be sold or removed by giving quests.
Successfully recruiting a stranger only allows to make them into subordinate
Added an option to set free characters from inside character info
Moved talk button for unique characters on right side of portraits
Master trait points are now rewarded after progressing through main story
Fixed Master Staff having incorrect material colors
Fixed neutral personality characters having empty speech texts
Slightly revamped gold formula for service jobs
Slightly increased all upgrade taxes
Nerfed writ of exemption and oblivion potion prices
Class changes;
Berserker: New passive - Frenzy: after killing an enemy, get a free extra turn once per combat.
Bishop: New passive - Luminance: Single target Light abilities make target receive more Light and Dark damage. Passive light magic damage: 40% -> 25%
Paladin: New passive - Smite: deal 25% more damage and take 15% less damage vs undead and demon enemy types
Assassin: New passive - Stealth Mastery: Hiding can be activated in Medium Armor. Rogue passive also procs this. Critical bonus from Wits has been removed.
Blood Mage: New passive - Blood Mastery: Recover 3% of hp and mp when dealing damage to target affected by Bleeding; gain +5% matk every time it occurs until end of fight
Necromancer: New passive - Mastery of the Dead: If at start of combat you have empty spots in your party, summon skeletons on them. Number skeletons is defined by Magic Factor. Type of skeletons is decided based on its spawn slot
Sniper: No longer has free explosive arrow, instead has new skill: Ensnaring shot - 110% ATK earth damage, Ensnared status for 5 turns
Sadist: New passive - Open Vein: Melee physical attacks have 25% chance to cause Bleeding for 2 turns.
Alios Champion: New passive - Unbound: When only character is alive in party: gain +50 evasion, +20 speed until end of battle.
Dominator: New skill - Soul Bind: Disables Character for 1 day. Unlocks Basic Servitude, Dating, Combatant, Work Clothes, Advanced Servitude, Master Acknowledgement, Sex Basics.
Ranger: New skill - Animal Companion. Summons Trained Dog at the start of combat
Technomancer: Passive bonus changed: +10 air resist -> +25% air damage
Added minor Zephyra event at elven capital with a costume reward
Changed the behavior for talking down captured characters - now instead of making them peon, successful negotiations will grant them basic servitude and combatant