Invent new weapons with the Complete Craftsman, the definitive version of our Craftsman class, designed from the ground up for D&D 2024!
Invent new weapons with the Complete Craftsman, the definitive version of our Craftsman class, designed from the ground up for D&D 2024. Devise custom weapons bearing wild combinations of mastery properties, upgrade your party’s equipment, and wield an arsenal of wild equipment!
With 12 subclasses, you can build an arsenal of magic items as an Arcane Maester, catch lightning in a bottle as a Thunderlord, or build your own custom crab tank as a Mechanaut!
But that’s not all! The Complete Craftsman also comes with 49 brand new weapons, from karanas, to boomerangs, to gatling guns. And if that wasn’t enough, it also includes a brand new chapter on creating weapons which gives players and GMs the power to invent literally any weapon they can imagine.
---
If you’re familiar with the Craftsman, you’ll notice that this is basically a new class. We’ve managed to make a Craftsman that lets you create more dynamic weapons and better upgrades for your allies while eliminating every last bit of confusing cruft. If this class intimidated you before, give it a try now! It’s 13 pages shorter and retains everything that people love about the class.
Changelog:
5/1/25: Removed some redundant features; added Wintercarvers' to the subclass table, fixed Heavy and Two-Headed in Creating Weapons
6/1/26: Version 1.1: Big overhaul to Masterwork, buffing allies that use your Masterwork weapons and giving the class the ability to use more Mastery properties at one time