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Midmonth update : 16/6/2026

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Development Progress

Hi guys ! This month's update is primarily focused on optional story events that take place after the current main storyline. This story won't effect following main story.

The goal of these events is to give players a better understanding of what each character currently thinks about you and how your relationship has evolved throughout the story.

For this update, I will be experimenting more heavily with the Affinity system. Character opinions, reactions, and dialogue may change depending on their Affinity level with the player. Some scenes may also feature multiple characters together, allowing their relationships and viewpoints to influence the conversation.

For example, if Gavin's Affinity is between 0–20, he may strongly disagree with the player's actions, while a higher Affinity could lead to a very different response.

This will be the first time I actively integrate Affinity into story presentation on a larger scale since the last time I mess up and need to use another method instead. The purpose is not only to make relationships feel more meaningful, but also to help me establish a workflow for future main story and side story content, while testing how flexible I can make these systems within Ren'Py.

Content WIP

Optional Story Events

Post- Prologue main story character events.

Affinity-dependent dialogue and character reactions. (Test)

Side Content

Additional encounters in Rosevale.

Additional encounters in Katarina.

Planning at least two new locations in Rosevale to support future story updates.

UI Update

I recently returned from a work trip, so I do not have much to share regarding the UI redesign at the moment. Work is still ongoing behind the scenes, and I hope to show more progress in future updates.

Art

This month I plan to focus only on Exclusive Art for the Expert Tier.

My current schedule has been quite intense, so I would like to slow things down slightly and avoid pushing myself too hard. This should help me maintain a healthier workflow while continuing development and design the Key character that will lead player to the next part of the story.

Bug Fixes & Gameplay

The in-game font size is currently being tested and adjusted.

I am trying to make the text larger and easier to read where possible, while also ensuring it does not too conflict with the UI redesign currently in development.

If you have any questions, feel free to ask at any time.

Thank you for your continued support.

Galsoma PATREON 95 favs
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POSTEDJun 16, 2026
ARCHIVEDJun 16, 2026