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Looking Ahead, Plans, Projects, and New Directions

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Looking Ahead, Plans, Projects, and New Directions
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This post is meant to share how I plan to organize my work throughout the year. This is not a fixed roadmap or a rigid set of promises, but rather a collection of initiatives and directions that will guide my creative and production decisions.

The goal is to be more transparent with those who support my work, explain where I want to focus my energy, and leave room for adjustments as the year moves forward.

Main initiatives

1 - Super N0x chapter 11

After reviewing Super N0x chapter 11, I concluded that it can coexist without issues alongside chapter 10, since the timelines and events are independent from each other. Because of that, I decided to also begin work on chapter 11.

This allows me to explore Megan more, a character I personally miss working on and that I know many people miss as well. This initiative comes more from a creative and emotional decision than from a structural obligation, and it fits well with the current moment of the project.

2 -A new phase for my comics

Launching a new comic, currently under the working title Full Moon. This project marks a clear shift in the direction of my work and serves as the starting point for this new phase of the year.

From this point forward, all my comics will focus exclusively on FMG and transformation. After Full Moon, I do not plan to produce stories without transformation elements, as I did in the past with projects like 8 Years Later. This decision helps better align the content with what I want to explore creatively and with what most supporters expect from my work.

3 - A new independent platform

Developing a new website as a central part of this new phase. I am working on a proprietary platform that will allow new ways to access and consume my content.

Planned features for the site

Comic downloads without speech bubbles. For those who prefer to view the artwork without text, clean versions of the comics will be available.

Discarded and alternative art versions, like a director’s cut. This includes variations, selected sketches, alternative camera angles for scenes, and visual decisions that did not make it into the final release.

Bonus images per comic. Standalone artwork featuring characters, extra scenes, or variations that complement each release.

Independent login and improved stability. A separate login system from Patreon, designed to reduce access issues when Patreon is unavailable, as happened twice last year.

Integrations and a store. In addition to new integrations, I plan to include a store for those who prefer to purchase content permanently, with continued download access regardless of subscription status.

A dedicated video area. A new section focused on short video content. Initially, I plan to use AI tools to generate small animations based on my existing artwork, with the goal of gradually evolving this into fully custom animations over time.

4 - Porting and updating my morphs to Genesis 9

I have acquired many new characters for the latest generation of DAZ Studio, and many of them are outstanding and significantly superior to Genesis 8. Because of that, I decided to put strong focus on migrating and updating my existing morphs to Genesis 9.

This will require a lot of work, but it is an important step for the future of my projects. I plan to increasingly adopt Genesis 9 in my workflow and gradually transition my work to this new generation.

5 - Creating morphs for DAZ Studio

This year, after a lot of consideration, I decided to start creating morphs for Genesis 8 and Genesis 9 with a focus on selling them as standalone products. The goal is to develop something more in depth and differentiated than what is usually available.

Initially, these morphs will be sold independently. There is a possibility that this could eventually become a Patreon tier, perhaps as a way to support other artists or as additional content, but that is not the initial focus.

The products are planned to include the morph itself, detailing maps, and corrective JCMs for poses, aiming for a more solid and functional result.

The target audience is artists and hobbyists who use DAZ Studio and enjoy creating characters and transformations with a higher level of control and quality.

6 - Super N0x as a visual novel

Because I enjoy writing and have long wanted to create games, I am working on a version of Super N0x in the visual novel format. The idea is to explore both the expanded canon and alternative stories within that universe.

At the moment, a demo version is being developed as a study and to evaluate the feasibility of continuing this project and possibly others in the future.

It is not yet defined whether this will be offered only as a product or as a product combined with a new Patreon tier. I also understand that some comic fans may not be interested in this type of game, but I believe this format can benefit my work and open up new narrative possibilities.

In progress

The website is still under development, and there are other features that I am currently evaluating for this new phase.

Ongoing guidelines for the year

Maintain regular content production. The priority is consistency, with a focus on quality and a sustainable pace, avoiding long gaps without updates.

Explore new formats and approaches. Testing variations in narrative, aesthetics, and presentation, aiming to expand the kinds of experiences I can deliver without losing the core identity of my work.

Further develop existing projects. Rather than starting many new projects at the same time, the intention is to deepen and refine ideas that already exist, giving them more continuity and depth.

Improve processes and organization. Internal adjustments to increase efficiency, from time planning to production workflow, so the work runs more smoothly throughout the year.

Increase communication with supporters. More behind the scenes updates, explanations of creative decisions, and space for feedback, using Patreon as the main channel for this exchange.

After reviewing these guidelines, I think it is also important to be transparent about one point. I tried hiring someone to help increase the speed of some projects, but unfortunately that attempt did not achieve the expected results. Because of this, I decided not to pursue that path for now and to focus on other initiatives while looking for different solutions that make more sense for this moment.

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This planning is flexible. Some initiatives may take more space than others depending on feedback, pace, and personal factors. The goal is to evolve together with those who follow and support my work and projects.

I want to sincerely thank everyone who is here, supporting, commenting, and following this process. This kind of support makes a real difference in what I am able to create and in how I move forward. I am always open to constructive feedback, ideas, and suggestions, and I truly appreciate when this dialogue happens in an honest and respectful way.

Haseu PATREON 336 favs
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POSTEDJan 27, 2026
ARCHIVEDJan 27, 2026