Hello everyone,
I went quiet for a bit because I had to adjust a lot of things on my side, I’ll explain that better in my next post.
For now, I’m posting images of Megan. I made a lot of corrections to the upper body morphs so I would not have to keep fixing things page by page every time I work with poses.
At the same time, I decided to stop using HD morphs and go back to using normal maps, which are a visual way to simulate HD detail. I lose around 5 to 10% of the fine detail this way, but I gain a lot in productivity when working with scenes and lighter meshes with fewer polygons.
I wanted to show the current state of Megan. In the next sculpting round, I’ll work on the lower body, but the main focus now is getting back to the two comics and taking advantage of these corrections, since they should work in a more universal way across other morphs and models as well.