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v1.0 patch notes, release dates and more

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v1.0 patch notes, release dates and more
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DESCRIPTION

It's time! 🥳

1. Patch notes v0.12-v1.0:

total animations 2313 (+55), pictures not counted; content-wise, very small patch, plus fractured into several paths;

the game is now  💥COMPLETE💥 (more info below), the story has its ending and afterword;

Gloria has 3 endings; Maya has 2.5 (one is neutral, when you didn't go far with either);

one missing (placeholder) achievement added (tied to the club quest progress);

all achievements now also have vague tooltips about getting them;

credits scene featuring people who helped me, patrons, software and music;

updated some tooltips and extra texts: Gloria x Maya chain now has more clear progress tips;

if Gloria was working on the papers when bankruptcy started, you'd get a Big Star eventually, instead of UI being stuck;

added additional condition to the bankruptcy to avoid players being stuck with slutty Maya's path afterwards;

cleaned the game a bit by removing various "to be added later" promises, some may remain, report to me please;

fixed Esther's phone button appearing too soon for Maya x Melissa chain in harem route;

updated cheat code: it will allow players to choose any combination of endings without replaying the whole game, and unlock all achievements;

something else

2. Release dates:

$10 - within the next day, as I upload it to several places;

$5 - April 29;

Public - May 10

3.More info about the patch being "complete":

I had to scrap my plan to make alternative animations for some scenes, where I wanted to replace the male body with a transparent blue ghost. On closer inspection, what sounded like a quick and easy re-render, turned out to be slightly more complicated. The body itself hid imperfections that the engine has (like hiding the lack of actual physics and collision). So when you "hide" the body, it 's just lame. In order to make that work I'd have to fix the animation itself, play with the camera, distractions or something else. That's doable but way more work than simply re-rendering the existing animation. And I'm mentally DONE with the game right now.

Plus, v1.0 might have more bugs to fix, so I will have to do something like 1.0a [COMPLETE] one day anyway. I decided to not waste another ~2 weeks on remaking animations. Plus, I'm not entirely happy with achievements animations as well, they were made a LONG time ago, back in 2020, I've learned a few tricks since then. And when you think about re-doing them as well... it piles up into more work than I'm currently willing to do.

So, I decided to postpone all this "remake" stuff until its time to release the final [FINAL] version and strap it all together then. When will that be? I don't know yet. There's a chance that the answer might be "never".

I also have a massive itch to try and make Android port myself. That will require resizing all animations, and as a result - redoing the whole UI, removing the whole "hover-over tooltips" stuff and making it touch friendly instead. I have zero experience with Android gaming, let alone programming for it. I'm a dinosaur. But whatever I do next should be compatible with Android from day 1, because it was the most popular question and request. So... might as well try figuring it out with the game I already have, right? Maybe that'll be another good argument to release [COMPLETE] edition eventually, with all the animation remakes I have in mind. We will see...

4. So, what's next? Next game plans?

This post is already too long. And I'd like to make it about the patch itself, and write another big post about my plans for the future separately later, after the public release. Please be patient 😅

This is also my last chance to cash in on a patron-exclusive release in a while too 💰 So, I'll take what I can 💰

I'd like to thank all of you for staying with me until the completion!💖

It's not everyday that Patreon adult game gets finished, so I'll pat myself on the back as well if you don't mind😆

(edited a bit, might add/edit more)

AdventAnyx PATREON 24 favs
VIEWS1
FILES3 files
POSTEDApr 18, 2023
ARCHIVEDJun 10, 2026