SB Devlog #17 (Portals, Mana Essence and Chests)
Hello guys, how are you doing? Enjoying the sun? I promised myself not to rant about the heat this year, cause it was so cold the entire time, sooo... π
I'm currenty enjoying the football worldcup. Germanys game yesterday was quite a ride.
Anyway, I did stuff in my game! Let's talk about it:
Let's talk about the portals first: I upgraded their visuals. Can't be seen in this preview, I just noticed, but as always, I have a short video on my Discord that includes it.
I also finalized the Mana Essence that Susette is collecting throughout her adventures. The past particles where orange to contrast the blue standard background, but now that there is actually level backgrounds I noticed that I can finally make them blue; as always intended. Can be seen in said video as well.
In this screenshot you see the chest a short while after opening it. It will contain a new clothing item. For now this will stay the only way to FIND new clothing items (you can still buy some). Later in development I'm certain there will be more ways.
Yesterday I worked on an enemy spawner. There will be two types of spawners:
A normal spawner that works the same way as in PSS: Enemy spawns in level and roams around, until they notice Susette.
An auto spawner that throws enemies towards Susette in certain intervalls. The player will always have to deal with enemies in some way. It's not really like a Wave Shooter, but it carries that aspect.
I worked on the spawners cause of the thing I wanna work on ->
Next:It's time to create some Events. What are those? Events will be placed around the level randomly. The player can interact with them to their own will. This deepens the gameplay loop. Imagine having tons of different variations of the PSS gamble traps; just without the gambling.
Example: The first event I will build is pretty simple: Susette comes across a special portal. She can activate it and after 60 seconds it will reward her with a good amount of Mana Essence. But: During that time the auto spawner spits out more enemies. It's basically similar to "king of the hill."Yesterday I rolled around in my bed; sleeplessly. I was thinking about some events I could implement. And tbh: I thought of quite a bunch! I wanna add at least 3 in total for the first alpha. Events will constantly get expanded throughout the development of SB.
I will work on these now and tell you about it in a new patreon post. It is also time to make a public post to tell the free folks roughly were I'm at.
Okay, that was all for now.
I wish you a great day!
Yourrandom Crow