Monster Girl Tavern v0.4 continues the story, while bringing back some old faces along with fresh new faces. We've got Kora the Komodo Dragon, and finally you can visit Titania the Fairy Princess.
Meals have finally received their expansion in the form of a full mixing mini game. Each individual food type offers bonuses, from small things like bonus demand to huge changes like brand new machines in the basement.
Speaking of the Basement, lots of menus within the tavern have been overhauled with new looks, quality of life and features.
With the additions in this update, some parts of the game are starting to glimpse 'late game' status, with profits in the billions. I'm eager to get into the next wave of Alraune, Jessie and Glorp updates, but I think our girl Xion and her cocktails needs some love too. Coming soon: Titania's Challenges, Titania's real-time pregnancy system, Bubbles' Wood Cutting expansion, and the next tier of cocktails.
Changelog:
Major
Three new VIP events.
Free Roam: The Fairy Princess in Glintgrove is now accessible
4 New Sex Scenes and 7 New H-CG
New Major System: Meal Research: Combine foods to unlock new foods. Includes 25 upgrades and 100+ foods. Each new unlocked food provides a permanent bonus.
Work Overhaul: Added a summary of Today's earnings. Products sold, and gold earned.
VIP Overhaul: New look + new upgrades system. Now includes replays and info pages.
Velvet: Talking to Velvet at the tavern has a new look
Basement: The basement has a new look
Drink Machines: Now has a new UI, new machines and module upgrades.
Velvet Quest 9: Replaced 'Sell 10 meals' with 'Research 20 Foods'
Cursed Gold: Readded to the level cave with a new system. Allows you to withdraw gold based on your currently held gold.
The following new additions are unlocked from Meal Research:
> Mega Crits (Additively crit on your crits, stacks up to 100x),
> Skeleton Chest in the Tavern: Unlocks the ability to upgrade Basement Machine modules at 14 keys.
> Two new Portal locations (Eldar and Blood Desert),
> A Tea and Ambrosia machine for the basement
Minor:
Gallery: Added Preview images, moved all models to their own 'Model Viewer' section
Tavern: Added a Bessie you can talk to after her VIP
Gin: Brewing now fully benefits from flat yield increases.
"Mouse Wheel Advance": added an option to enable/disable
Added an 'Arachnophobia' skip to the Spider VIP. For genuine arachnophobes only, because Nettie is a cutie.
Discounts: Improved backend calculations. Now also has 50% diminishing returns per POW 10 discount, but only after the prices are below 1% of their original.
Portal Chamber: Some active rebalances. This was a v0.1 system and had numbers that reflected that.
UI: Product Demand and Value is now an accurate calculation based on all buffs and variables, instead of their 'base' amount.
UI: Hovering over HP, MP, Exp, Gold and Reputation now show additional information: Overnight HP Gain, Overnight MP Gain, Current/Required Exp, Daily Income and Bonus Demand from Reputation.
UI: Number notation has been expanded with suffixes from M, B, T, all the way to Oc, No and Dc.
Reputation: No longer hard caps at +50% Bonus Demand at 10,000. Now each additional x10 Reputation earns another +50%. (+100% at 100,000, etc)
Griffon Blessing: Critical Sales don't consume stock now -> Crit sales retain 25% stock.
Dark Slime: Crit Sales don't consume stock -> Crit sales retain 25% stock.
Critical Sales: Now literally only affects the additional stock as a result of the critical. With the addition of x100 Mega Crits, Crit Sale reduction is now incredibly strong.
Experience requirement curve has been adjusted. Levels are faster from 1-10, slower from 50+
Slime RPG Changes:
Statuses no longer tick down on individual turns, but now the start of a new round.
Virtues now start with 5 Barricade, and will reapply it once they hit 0, preventing infinite shield growth
Spelunking:
Info Blocks 'Info' has been improved. Clearer background, smaller, no longer covers the screen.
The movement trail has a cute fade
Level Editor: New and improved UI
Level Editor: You can now change the level grid size
Misc/Fixes:
Percentage completion on save files now update
Reputation now syncs/updates at the start of work, instead of only after a VIP
Fixed infinite grapes for the third time. Maybe we got'em this time?
Caught a few more instances of "Bat Velvet" acting like a humanoid
Fixed Velvet's panties appearing over her clothes
Fixed Handy Perk not always working and not refunding gold
Fixed some shop purchases not allowing 'exact' gold purchases
Fixed overnight HP and MP regen being more than intended