Here is some info of upcoming Graphics Plugin update.
As many people have asked I've been working on the shadows update, but thats required to change the SSS shader. So I've decided to release Next-Gen 4 earlier. The Graphics Plugin v1.2 will be released along with the Next-Gen Shaders v4.0 Initial version.
Full Version
Next-Gen Soft Shadows support. New shadow shader replacing internal shadow shader.
Next-Gen Frustum Shadows. New screen-space contact shadows.

SEGI support for Next-Gen shaders. So, finally you can use SEGI on the character, but the downside is extra performance impact.

Pixelize effects has been combines into one effect.
In Free version
New Dithering Filtering comes along with updated Cloth shaders. Basically, new dithering includes in all cloth and item and hair shaders. When you set Anti-Aliasing to TAA or CTAA you can choose 'Filter Dithering' option and all cloth or items using dithering transparency will be filtered.


Cubemaps caching. This is an essential change Graphics plugin helps to greatly optimize Graphics Plugin loading times. When you loading a game there was very huge memory load by generating previews for every cubemap that you have in the folder. Lets say you have 10Gb of cubemaps - and it took up to few minutes to process all of that. Now it's solved by caching the thumbnails - so on your first launch it will generate previews for every cubemap and saves it in the folder. On the next launches it will reuse generated previews instead of generating them - this saves tons of memory and loading time up to 200-500%. Every new cubemap you will add to the older will be cached on the first launch.