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Graphics Plugin v1.5.5 + Next-Gen Shaders 4.05

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Graphics Plugin v1.5.5 + Next-Gen Shaders 4.05
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DESCRIPTION

CHANGE LOG

1.5.5

  • Trilight bug Fix. Can correctly manage parameters and save/load with the scene.

  • Reworked dynamic skybox inspector (AIOSkyv2, hooh skyboxes, etc) - now works a lot faster and not slowing down interface.

  • UI fixes. Cubemap name now display at the top.

  • Old Depth Of Field AutoFocus has been renamed to 'Focus On Object' according to new version. Functionality restored.

  • Filter Dithering now correctly managed. CTAA UI changes.

  • Attempted to fix CTAA & Rendered Screenshot F11. Now have stabilization function. Render takes more time. Still, a little blurry than normal screenshot F9. Need more tests.

  • Hooh's Volumetric Lighting now can be disabled/enabled from the Post Processing section. Previously it was impossible to disable, can save few FPS and memory. Probably I will add complete support of all features through the Graphics Plugin.

  • Modified char maker and studio defaults & factory settings according to the new features.

1.5.0

  • New Advanced Depth Of Field effect.

  • New "Golden Ratio" bokeh disc effect. Supports 100% resolution.

  • New easy to manage focus options + debug mode.

  • Stable on hi-res renders. Can adjust the radius separately.

  • New screen effect FrostFX.

  • New option in CTAA - Anti-Shimmer.

  • small UI fixes.

  • Caching for the external textures (FrostFX, Lens Dirts).

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hanmen PATREON 112 favs
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POSTEDJan 8, 2025
ARCHIVEDJun 10, 2026