CHANGE LOG
NEXT-GEN SHADERS 4.15
Fixed the bug of the overlays not displayed correctly on the body shaders.
v 2.1.0
AMD FSR 3. At last. The real technology kicks in. FSR3 Upscaling + Anti-aliasing. Best Anti aliasing solution nowadays plus can be used as upscaling to increase FPS. No frame gen. Credits goes to SangMan-Linux for the Unity 2018 port and other contributions.
New SCREENSHOT ENGINE. Supports all types of anti aliasing + FSR (even CINA_ULTRA). Plus have new quality control features.
Stochastic SSR. New screen-space reflection technology straight from the Frostbite Engine. Replaces that Unity Legacy SSR. Better in most cases.
Chromatic Distortion (Fisheye effect). Copied from the Blender source codes. Simply a better version of Chromatic Aberration.
Debug Clipping feature in color grading. Allow to visualize color clipping.
Scanline Jitter and Analog Noise for simulating old tv.
Reflection Probes bug fix.
Color Grading related bugs fixed.
SEGI improvements and fixes (UpdateGI) back.
GTAO previews upside down fix.
Rendered Screenshot crash fix.
Antiflickers is back.
Lights Tab empty on startup bug fixed.
Moderate UI fixes and improvements. More UI reworks will be in next update.