I refined the surface normal directions to improve how the character reacts to lighting in-game. ✨
Compared to the previous version, the shading is smoother, the lighting spreads more evenly, and the skin surface looks cleaner and more polished during gameplay. (๑˃̵ᴗ˂⁾و)
At this stage, the facial expressions are fully completed and working reliably based on in-game tests. ✨
This post includes before/after comparisons and an in-game preview so the shading improvements are easier to see. ✨
Next step: I’ll be focusing on the outfit — adjusting the overall shape, refining shading, and optimizing the visuals for in-game performance. (ง •̀_•́)و✨