We've officially launched the game we've been working on for the last five years. It's not just a release - it's the result of thousands of hours of work, hundreds of decisions, arguments, mistakes and victories. It's the culmination of a long journey we've travelled with you.
Since the Steel Balalaika team first announced Broken Arrow in 2020 and then teamed up with Slitherine in 2021, you've been with us. You've helped us with ideas, testing, inspiration, and support. Your contribution cannot be overstated.
Broken Arrow is a game from players to players. The game is out - but it's just the beginning. As we have said many times - the release is an important scaling phase for us, in order to realise the full range of campaigns and countries, new mechanics and improvements.
Soon we will tell you more about the next steps, as well as continue to please you with units in development, the factory for the production of which is never idle.
Now a world opens before you, where everything depends on tactics. Where every step, every decision and every order is important. Where strength is reason, and victory is the result of precise calculation.
Thank you for being with us and believing from the beginning, it all happened because of the fusion of your faith and our endless love for military strategy that we all deserve!
Welcome to Broken Arrow!