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I didn't like that the original eyeball topology didn't allow for animating the iris and pupil. I could've done it in the shaders with parallax, but I thought that doing it with geometry would give easier control for the individual parts and still be visible in solid view. So I swapped the original mesh for a simple eyeball mesh and added a separate cornea mesh for additional reflections.

Gutemberg Nascimento PATREON 32 favs
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POSTEDOct 5, 2025
ARCHIVEDJun 10, 2026