Hi
First off, an important info: I will be releasing beta version 0.131.0 tomorrow (April 10) for online updates.
I’ve made some major changes and want to fix any potential bugs before the main release of version 0.131.0 on 15 April.
New smooth navigation between locations
In Lust Hunter version 0.131.0, I have completely remaded all the locations. I filled in the missing parts of the locations and completely overhauled the rendering algorithms. On the one hand, I’ve simplified the process of creating locations and made them more technically advanced. On the other hand, I’m now using more complex algorithms to made them.
Just look how cool it looks now:
Now the scene smoothly shifts in the direction of movement. And the background transitions very smoothly to the background of the new scene.
The new location system completely excludes visual glitches, such as when a desert cave appeared in other locations.
But if you liked the old navigation style, you can easily switch back to it
In the old version of the animations, I improved them and made the fade smoother.
To be honest, I didn't want to do it, but I had to. Unfortunately, the old algorithm didn't allow me to add a new location. It would have been so complicated that it would have taken me much longer than simply rewriting everything to use the new algorithm and creating several new locations all at once.
Here are some potential non-critical bugs that only appear when upgrading to a new version, and I won't be fixing them:
Open gold chests are now closed again when upgrading to version 0.131.0 from previous versions
Some unlocked doors will lock again, but you can unlock them again without taking any further action
Some items may be available again
New navigation map
I've updated the navigation maps. Now you can see at any time which enemies or gathering points are located on different levels of a location, such as in a cave. I've improved the filter display.
All collectible items, enemies, and special objects can now be filtered.
The game will now feature a story
Lust Hunter didn't have a main storyline. At various points, there were two subplots—one involving an escape from an orc and another involving two witches—but I had to scrap them. Unfortunately, they didn't fit the game's style. So I decided to create a full-fledged, overarching storyline for the game. I’ve changed some of the dialogue, so I recommend starting a new game to check out the new content.
Now the main plot revolves around a lustful party in the town square. Gaffer Choo wakes you up at home and calls you to the square. Monsters from the brothel were supposed to be waiting in the square for a great lustful party, but it turns out someone stole them. The only clue is a lot of unknown semen at the crime scene. Now you have to find the semen collector to figure out whose semen it is and track down the stealers.
That's all for now. The rest of the story is still in development.
In version 0.131.0 I added Quest #1
An easier way to get started
I'm sure some players didn't play my game because of the high difficulty level when starting out. It's hard to figure out the game when you first start playing. I tried making tutorials, but that wasn't quite what was needed.
Now I've added a mandatory conversation with Gaffer Choo, a mandatory new quest in the town square, and a mandatory conversation with Mirana to receive a card for battle.
I still don't think that's enough, because we need more information about the prison, the brothel, monster hunting, and battle cards. I'm planning to add that.