Previous Post

Development Update November 2022

Next Post
no preview
DESCRIPTION

Wild Magic Surge! This month has been focusing on improving integration with "Items with Spells DnD5e" and "5e Custom Abilities & Skills" allowing for the long-requested Custom Skills to come in from DDB, as well as an alternative to the Magic Items module.

In addition, a new feature in DDB Importer and Adventure Muncher allows the linking of notes to Journal Page headers - this might not mean much to you, but the short version is less Journal entries need to be imported in v10, saving space and reducing load times!

You can see a demo of this in action here

Finally, there is a temporary collection of fixes, primarily by @Kaelad, for Active-Auras and Active Token Effects for v10. These modules are beloved by those of us using a lot of automation, but Kandashi, the author, cannot update them right now due to RL pressures. If you want to use these in your v10 environment, the links are:

- Active Auras: https://github.com/MrPrimate/Active-Auras/releases/download/v0.4.22/module.json 

- Active Token Effects/Lighting: https://github.com/MrPrimate/Active-Token-Lighting/releases/download/v0.4.02/module.json 

What are the kobolds planning for this month?

I'm currently in the early stages of hacking on more adventure importing improvements. No doubt we will also see a few more effects.

I also spent a good deal of time sorting through and organising a backlog of improvements and bugs to give a bit more focus. A few things floated to the top that I want to explore a bit. Depending on how things go, hopefully another poll before the end of the year.

Key Expiry

If your key has expired, you can generate a new one at https://activate.ddb.mrprimate.co.uk/

Many thanks for your support

MrPrimate/Jack

Condensed Changelog

DDB Importer

If using the "Items with Spells DnD5e" module, spell data for items will be generated. If "Magic Items" is also installed, the importer will use that first.

If using the "5e Custom Abilities & Skills" module, DDB Importer will import and add any custom skills on your character sheet.

Allow linking to journal headers from map pins in Adventure Muncher v1.1.0.

Inject a field into the note config to allow linking to journal references. Dragging an anchor link from the journal sidebar will also add the relevant information to a new note/pin.

Effect fixes:

Relax module requirements for many feature effects such as Rage.

Green flame blade extra damage targeted caster.

Booming Blade would target the caster with damage when moving.

If Retain Active Effects was ticked, many effects from non-ddb items could be duplicated.

Spell: Aid - could add more HP than it should in some combinations.

Spell fixes: Shillelagh, Magic Weapon.

Spell: Invisibility did not set the correct effect status in some Convenient Effect modes.

Action Surge would place the number of surges in the damage field.

Rage could target another creature.

Hunter's Mark rewritten to use newer syntax.

New effects:

Channel Divinity: Sacred Weapon.

Font of Magic (based on a macro by Zhell/MidiQoL)

Favored Foe, will also add concentration as required. (Thanks to @illcom94 for most of this).

Cloak of Displacement improvements if using midiqol.

Moon Sickle bonus healing if using midi.

Heavy Armor Master (requires midiqol).

Monster Effect: Pack Tactics effect if using midi-qol.

Monster Parsing:

Nosferatu parsing tweaks to break bite damage out into versatile.

Dullahan had parsing problems around legendary/mythic actions and battle axe damage.

Adventures:

Support DoSI.

Tweaks to compendium folder generation to prevent failure when Forge module is enabled in v10.

Option for importing all actors in an adventure into a world, when using Adventure Muncher v1.0.9.

Option for linking actors in adventure-imported journals to world actors rather than compendium actors.

Third Party Map integrations now work with journal header links from map notes/pins.

Characters:

Fix a bug re-importing actors with certain effects.

More effect retention bugs.

Bug when importing files to S3 would generate bad links.

Some mild clean-up on character import code.

HTML in custom item descriptions when updating to DDB would break the update.

Advancement will now copy any SRD Scale Advancements to fix issues like when CE relies on these named advancements.

Characters that consisted of entirely non-ASCII names would overwrite each other's images.

If not using effects, items which added bonuses to spell DC did not always apply. e.g. Moon Sickle.

Update to DDB: if using Item Containers, update could fail when moving items into containers.

Update to DDB: Would not always update actions with 0 charges back to DDB. ( i hope this solves a lot of the weird action based sync problems).

Small tweaks to Aura of Protection scaling.

Some fixes to character import where if effects from things like active auras were present could prevent character re-imports working.

Some mild cleanup of effect transfer and character import code - mild chance some odd edge cases might have b0rked.

DDB Adventure Muncher

Support to allow all DDB Importer to import all adventure actors into the world, and to link to world actors in journals.

Support for generating adventures without Note Pin pages, in v10 the latest DDB Importer (v3.1.18) can jump to links within Journal Pages instead.

LMoP: Fixes due to DDB Changes

DoSI: Initial Support. (Requires Adventure Muncher v1.0.8)

Support Dragons of Stormwreck Isle.

SaiS: More ship alignments, thanks @Pariah Zero

CM: Missing Scene, thanks @Pariah Zero

Bug in Journal Pin generation which could produce empty pins in some circumstances.

Generation of adventures for v9 would fail to generate content for Journals.

PotA: Fixes for formatting upgrade.

Fix pin generation for TSC.

MrPrimate PATREON 5 favs
VIEWS1
FILES1 file
POSTEDNov 2, 2022
ARCHIVEDJun 10, 2026