With all the PC upgrades I am also considering rendering all future animations in 60fps - this means double the render time, double the simulation time - but double the ... fun? Possibly?Right now my animations that are rendered in Cycles which is majority of the ones you see are 30fps. (Other than furry ones). I think 60fps animations look good and smooth so it would be nice to also "upgrade" to them although 30 fps can look "cinematic", has different "feel" for motions and impacts, is easier for me to animate and has half the frames to render out and sim.Either way I'm going to YOLO and have the long animation also be 60fps. I'm doing it for no good reason other than I just felt like it at the moment 😎 <(the person who is going to regret it later)What do you think? Is 60fps something you think about when looking for "quality content"? It's something that makes you enjoy the animations more? You tend to look for upscaled animations from 30 to 60? Or you don't care / don't think about 30/60fps difference?Vote below