Afternoon patrons!
This month, I'll be putting out a PvB build in addition to the latest Demon Tale build.
First, the Demon Tale changes.
The Wisp can now be recruited, and you can create their spawner in your base. There is also now a very specific way to get them to come down from the sky. I won't spoil it though. I feel like figuring it out is part of the fun. The game gives you clues in the dialog as well.
I've also introduced passive ally abilities, as well status effects specifically associated with each element.
Going through the ones associated with elements currently in the game:
Fire = Damage over time
Nature = MP damage over time
Wind = Stalled stamina recovery
Light = Inability to target enemies (In the players case, the screen is obscured briefly)
Dark = Will cause accidental targeting of allies
The clone summoned from Gemini Trap will also deal dark type damage with standard attacks now as well, which can possibly cause status effects.
I've been focusing a lot on the mechanics for Demon Tale, but I feel I've gotten to the point now where I can put more focus into the content and move things along. So come next month, I'll be looking into developing the other stages more, as well as some new enemies, animations, and the like.
For PvB, there is of course the dynamic camera option, and FOV options now. The controls have changed a bit, there is the backdrop grab, and you can initiate a pin on an opponent that you've floor tackled by pressing the pin button while you're still on top of them. Aside from that, I've been attempting to optimize the game somewhat, and will be doing so more. If you feel the performance could be better on your build, please let me know.
Files have just been sent out. If you missed them this month, you can catch them again next month.