This is the first time I make mouse aiming for an Act game. It took me a very long time to figure out how to make the arm follow the aim on Spine2D.
While I am animating and coding the ground floor, I would like to talk about my brief idea on next project. It will be a roguelike game which player can pick the mutation when they progress but resets after each level or death.
There are two directions I can go with the map area.
Simple one directional map, like HAS2, player clears a room, pick mutation, move to another random room.
Complex map like HAS1, exploring in a small open map, requires more time to design.