Hi,
It's kd-11 here with another RPCS3 development update.
For the past month, RPCS3's rendering code has been under review with a view to fix all regressions. The idea is to present a version of the code that is known to be working to the best of our accumulated knowledge so far. This excercise has uncovered numerous bugs that would have been very difficult to debug and fix during normal development cycle, and as of now, most of the issues are already resolved. I expect to continue with regular development by next week. Those interested in the findings of this task can check out the tracker on github [here.]
What else has been happening? Well, I have been slowly adding some missing features to OpenGL backend which was lagging behind. This includes features such as "Read Color/Depth Buffers" needed for some games to render correctly. While not particularly exciting, this should provide a stable fallback to a Vulkan renderer. I have also started fixing some previously undiagnosed bugs in this backend which should only take a few more days. Once this is done, I will get back to the roadmap. I never finished my January goal to improve the native overlay font system and that should be my first task once I get back to the roadmap.
Thank you all for your continued support.
Regards,
kd-11