Hi,
It's kd-11 here with another RPCS3 development update.
Firstly, the RSX code-review process was completed with only two remaining bugs left. The bugs in question and both random and rare which makes it difficult to fix them properly, so they've been lowered in severity at the moment to allow development to continue as usual. The two remaining regressions are:
Users may experience a rare deadlock when MTRSX is enabled on vulkan. Only seems to affect some users, I'm working on finding a way to debug the issue indirectly as I am not affected. [Link.]
Users may experience a rare crash in Rachet & Clank games. I am also unable to reproduce this issue currently. [Link.]
After this task I went back to my January roadmap which largely consisted of modifications to the native overlay font subsystem. The font system has been changed to handle most languages supported by the Playstation 3. While my first attempt works correctly in most cases, it can be improved using modern c++ strings which have full coverage of the unicode specification. I will handle this task this week as well as touching up the quality of some widgets such as the shader compilation notification which were designed when the native UI system was much more primitive. The goal is to improve the user experience when someone is using RPCS3 casually by making it feel like a proper gaming environment. Following this task, we can progress over to the remaining parts of last years roadmap, specifically the shader execution overhaul.
Thank you all for your continued support.
Regards,
kd-11