Remember the Flowers - Part II (Demo)
Hello, everyone! It's been a long time since we've dropped a progress report.
If you're familiar with MarshmallowBear on Twitch, you'll know we recently gave them an exclusive demo build to showcase a few things we've worked on as they read Interlude III.
We're now dropping this demo here!
Windows: https://mega.nz/file/wmsVWIaT#0M2TQSTItERkTXSxajstk0V9uq4SnnYzCGn9UpkAIsc
Mac: https://mega.nz/file/F7EjkIpR#TfBC13AuzaWzQGqzToQ7K_9xJNuY4ZY2cUTRPn0oUew
Linux: https://mega.nz/file/ErMkHYST#sell-6V9WlpN6yBu4btT1ssyUC80Bym4cRikoz2h9Ug
Android: https://mega.nz/file/Zu8znTBB#YeKzkJzd5kbxtiXNyZEFYFUqQQWQ2hONE_H86Zxl4OQ
After a lot of discussion, we've decided to split up Part I and Part II as two separate games entirely. We had previously wanted to create two different builds: public and Patreon.
This was turning out to be more of a hassle than it's worth to manage two different versions of the same game. In the end, this is what we decided on.
What you'll find in this demo:
The NEW main menu for Part II (animated by he_is_animation)
Cooper's final sprite redraw (rendered by Orion with help by 9klipse)
A brief snippet of a scene from the next chapter (written by Zangusuu with CG art by its_madcap)
This also includes a newer version of Interlude III, now renamed Prologue. This now features side images for Cooper!
Side images is something we've wanted to try out for a while. With Cooper's new sprites, Orion created an entirely new expression system for him (and for other characters) which will be used going forward.
As for the new build, we're still chipping away at it. But we did want to release something to show we've definitely still been working on it, despite the silence!
And for anyone that is interested, I'm dropping an uncompressed 1440p version of the main menu here: https://mega.nz/file/grMgBYKa#o6DlDtxCMX5OxWzubxPD9lXX_puyj1XTe0H20CABznY