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Monster creation process

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Monster creation process
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Here is the Meufton Family!

Meuftons protect their family, eat grass, and are very strong. They are a bit stupid so it's easy to trick them. (Consequence, Strength will do less damage than Cunning)

For interested people, here is the creation process:

I think about how I want them to look like, their vibe, strong/weak point, design elements like horns, colors.

I make a quick sketch where to put the position of elements.

I use ai to create something from my drawing. usually it will make some defaults but over all it gives a huge base. The hand drawing step is crucial if I want to make it "my" creation, and also to create more/specific differences in evolution.It will also require quite some text to explain the drawing, colors, etc...The first result is never good so I have to discuss, change colors, add details I didn't planned at first (like the belt here).

Then, from the result I import it in my drawing software clips studio paint, and I draw myself over it, I work on lines, I work on coloring, I work on "effects"

In the end I really feel like it looks like my style but still accelerated & enhanced with AI. It's quite similar process I do with 3D.

I will make more precise drawing for next families because I had a long time to make something good from these sketches XD

I think I will have time to replace all place holder for the first build of the game, so I will do so! I will create more families and replace the full ai placeholder you've seen before.

ERONIVERSE PATREON 692 favs
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POSTEDApr 26, 2026
ARCHIVEDApr 26, 2026