I have read your feedback about battle, it was a bit confusing for some, and simple for other, (also depending on if you want to understand or just click to end fast)
I have reworked the system with a SPELL selection system.
it's still similar, you choose Strength or Cunning, but now I put a 3rd that is a mix. it's now spells so I can create more in the future, or choice you unlock later, for example you create a sword, it unlock a new battle choice that inflict 200% of your strength.
It's even dynamic and write the damages you try to do! (Not counting enemy's resistance)
I also added quick tutorial in the first battle you do. Also to make it more understandable, there is no more +-20% your damage is fixed, it's the number written in spell reduced by the enemy's resistance.
I think it will be understandable after a few tries.
I also added the epic monster of the Redhorns.
Full Patchnote:
discussion with Johnny (I didn't change old battle explanations though)
inventory/quest language issue
Monster faces (I changed eyes and some details)
Stats level 1 directly change with nature choice, the 20/20 on both was confusing after selecting your nature.
Your power is fixed now, no more +-20%
New skill system
Quick tutorial at first battle
English by default
I have read your feedback in my google form, It seems that on 53 answers, only 2 people played french, 0 played spanish, and 51 played english XD But I will still make the game in french as default, it's much more fun to write the scenes in french for me, I feel more inspired.Reminder of the google form:https://forms.gle/MJF63njsNUrDPQ2Y9Note: I kept the choice on doing the Max score and not HP and damage, because some people want just porn so I preferred a battle that doesn't take time.