*UPDATED December 3, 2025*
See the entire release here, including Dungeondraft release details or scroll to the end for this snippet of the release.
NEW ASSETS:
750 new assets (objects, patterns, textures, and paths). See the Easy Download Table for details.
IMPORTANT!!
This release leverages three new optional Dungeondraft mods (all free). You can find them here:
https://cartographyassets.com/assets/87173/convert-object-to-pattern/
https://cartographyassets.com/assets/57470/blurred-edge-patterns/ https://cartographyassets.com/assets/57221/colourable-objects-and-paths/
SEE TUTORIAL
EASY DOWNLOAD TABLE
Easily find and download all updated packs here.
HOW TO WORK WITH ZIP FILES IN PARTS (001, 002, 003, etc)
NOTE: Some packs exceed the file size limit of Patreon. Use 7zip (free). The packs are downloadable in .ZIP files separated into parts (001, 002, etc). 1. Put them in the same folder. 2. Right-click Part 001 and select "Extract Here". It should automatically detect, unzip, and combine all parts. 3. You won't see a visual indication that anything happened, but you should see a new .dungeondraft_pack file in the folder, and it's size should be larger than the sum of its parts.
THE ARCHIVE (ORIGINAL DUNGEONDRAFT FILES)
The Archive is where I put all of my original Dungeondraft map files. It's a trove of design work that you can examine or modify as you like. I make no guarantees for any old scenes since artists change their organization all the time, and some packs require a premium investment.
*UPDATED October 6, 2025*
See the entire release here, including Dungeondraft release details or scroll to the end for this snippet of the release.
IMPORTANT!!
This release leverages three new optional Dungeondraft mods (all free). You can find them here:
https://cartographyassets.com/assets/87173/convert-object-to-pattern/
https://cartographyassets.com/assets/57470/blurred-edge-patterns/ https://cartographyassets.com/assets/57221/colourable-objects-and-paths/
SEE TUTORIAL
NEW ASSETS:
450 new assets (objects, patterns, textures, and paths). See the Easy Download Table for details.
EASY DOWNLOAD TABLE
Easily find and download all updated packs here.
HOW TO WORK WITH ZIP FILES IN PARTS (001, 002, 003, etc)
NOTE: Some packs exceed the file size limit of Patreon. Use 7zip (free). The packs are downloadable in .ZIP files separated into parts (001, 002, etc). 1. Put them in the same folder. 2. Right-click Part 001 and select "Extract Here". It should automatically detect, unzip, and combine all parts. 3. You won't see a visual indication that anything happened, but you should see a new .dungeondraft_pack file in the folder, and it's size should be larger than the sum of its parts.
THE ARCHIVE (ORIGINAL DUNGEONDRAFT FILES)
The Archive is where I put all of my original Dungeondraft map files. It's a trove of design work that you can examine or modify as you like. I make no guarantees for any old scenes since artists change their organization all the time, and some packs require a premium investment.
DUNGEONDRAFT CONTENT
~~~~~~~~~~~~~~~~~~
[BW] Base Textures 01B Artificial - v0.0.8
~~~~~~~~~~~~~~~~~~
NOTE: The sample scene for August 2025 requires these three free mods to render everything correctly:
Direct Links to mods (all free!):
Convert Objects to Patterns Mod by Uchideshi: https://cartographyassets.com/assets/87173/convert-object-to-pattern/
Blurred Edge Patterns Mod: https://cartographyassets.com/assets/57470/blurred-edge-patterns /
Colourable Objects and Paths Mod: https://cartographyassets.com/assets/57221/colourable-objects-and-paths /
TILES: (293 new)
OBJECTS:
bw_gray_harbor_roof_gable_window (12)
bw_gray_harbor_boathouse_01_clean
bw_gray_harbor_boathouse_01_door_closed
bw_gray_harbor_boathouse_01_door_open
bw_gray_harbor_boathouse_01_roof_clean
bw_gray_harbor_mansion_01_level_00_basement_clean
bw_gray_harbor_mansion_level_clean (3)
bw_gray_harbor_mansion_01_level_02_roof_a_clean
bw_gray_harbor_mansion_01_level_02_roof_b_clean
bw_gray_harbor_mansion_01_level_02_turret_a_clean
bw_gray_harbor_mansion_01_level_02_turret_b_clean
bw_gray_harbor_mansion_01_level_03_roof_clean
bw_gray_harbor_carriage_wagon (5)
bw_gray_harbor_docks_bollard (12)
bw_gray_harbor_building_prefab (6)
bw_gray_harbor_docks_barrier_beam_wood_stone (2)
bw_gray_harbor_docks_cleat (15)
bw_gray_harbor_rope (10)
bw_gray_harbor_docks_wood (36)
bw_gray_harbor_docks_wood_platform (9)
bw_gray_harbor_docks_wood_stairs (5)
bw_gray_harbor_docks_wood_prefab_platform (10)
bw_gray_harbor_docks_wood_prefab_stairs (3)
bw_gray_harbor_docks_wood_127_prefab_platform_stairs
bw_gray_harbor_docks_wood_prefab (2)
bw_gray_harbor_docks_wood_stair (13)
bw_gray_harbor_docks_wood_stair_down (2)
bw_gray_harbor_fog (31)
bw_gray_harbor_fog_spirit (5)
bw_gray_harbor_wood_ladder (7)
bw_gray_harbor_lighting_lamp_lantern (7)
bw_gray_harbor_lighting_lamp_lantern_post (14)
bw_gray_harbor_docks_post_pillar_wood (5)
bw_gray_harbor_building_roof (42)
PATHS:
bw_gray_harbor_docks_path_01
bw_gray_harbor_docks_railing_path (4)
bw_gray_harbor_roof_path (2)
bw_gray_harbor_stair_path (3)
PATTERNS/TERRAINS:
bw_gray_harbor_fog_pattern_tileable (5)
bw_gray_harbor_docks_tileable (4)
bw-gray-harbor-docks-unlimited-tileablea (2)
bw-gray-harbor-docks-unlimited-tileableb (2)
bw-gray-harbor-docks-unlimited-tileable-01c
bw-gray-harbor-docks-unlimited-tileable-water (2)