Demons Within Update 15 devlog: A lesson in going too hard!

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Demons Within Update 15 devlog: A lesson in going too hard!
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Hey hey!

I think it's about time to update everyone on how things are going! It's been a while, and I strive to be transparent with everyone in this regard. :3

I don't have a heap of exciting news to share, unfortunately! More and more, I think I have learned the lesson of NOT going overboard with an update with this one. The text is big, but standard big. I have extra assets I carefully made for the essence wheel for this update that took quite a while of fine-tuning, but they're done as well!

The only bottleneck is still... the art! In the end, with our gimmicks, we went way too hard on it. Blain and I had been working on the CGs and art content for this update even while I was making Update 13 and 14, and yet STILL...! The art is the bottleneck.

I've reached a point where I have pretty much everything else done and ready to go, but I can't turn the script into game without the artwork for it done, really. I'm hanging on Blain and he's doing his best! As I mentioned before, there have been some setbacks due to the abnormal heatwave in Europe in June that delayed him. That was unfortunate, but he's working hard on getting it all done now! There are SO many details, though...! So many details...

This will be by far the most ambitious update art-wise. I hope all of this will pay off in awesomeness when it IS done! However, it was still a lesson learned. I'll strive to keep the art load and everything else more... contained in the future! Kinda how we've been doing with the updates up to this point. I think we've been managing it pretty well up to this point. Now, it's just a minor setback, but we'll get through it! And it'll be worth it, I hope!

I thought I could at last showcase a little bit of the new Gluttony effects on the essence wheel. Gluttony infusion will work a little differently from the other infusions so far. You'll see it in Update 15 and beyond. ;)

I won't explain it too in-depth and leave the effects here for people to wonder about! That way it won't be too spoilery. They were fun, even if a bit of a pain, to work on and get working correctly! It's looking good now, I think, but you all will be the judge of it very soon.

I do apologize for how long this update is taking to come out. It's probably the longest wait we've ever had, and we'll have a little bit more as I need a little time to put it all together even when it IS done, but since I'm primed and ready for it, I will binge work to get this update out as soon as the assets are done! I'll let you guys know when I start, and then I expect a beta to follow very soon.

In the meantime, thank you for your patience so far! I'm gathering previews of what I can to show the preview tiers.

The one bit of good news, however, is that the FIRST CG of the bad ending I'm working on with Forge is actually almost complete! We'll have a beautiful piece with a variation! He's already shown a sketch of it on his Patreon, and when it IS done, I expect he might show it there first. I'll let you all know when that happens! We'll then slowly move on to CG 2... and when all THREE of them are complete (or close to it), I'll see how the schedule of our regular updates fits to cram in work on writing the bad ending. I'm very excited for that, too!

This is it for now, I think! Just to let you all know, we're moving forward! Always!

Cheers!

sleth PATREON 210 favs
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POSTEDJul 17, 2026
ARCHIVEDJul 17, 2026