Well, that's familiars done. Finding out the actual skill points possessed by familiars was the tricky time consuming part, especially for outsiders which get 4 additional (unlisted) class skills. I also had to program in a new way to deal with familiar stacking archetypes, as the old method for animal companions was too simple, and a new stat block printing method which showed familiar specials. slas etc properly. The next piece of work will be to apply those new methods for animal companions, implementing the missing animal companion archetypes. I also need to add Wilderness Origins now its up on aonprd.
It's school easter holidays for the next few weeks, so nothing much will be happening with pathbuilder for a while.