Changes & Fixes in V3.3:
"GT HUD" no longer occupies a window, toggles on / off in config instead.
Added ability to customize UI elements.
Removed blurred backgrounds for semi-transparent textures. (Requires CSP 0.3.0+)
Added replay mode. (Press Enter / gamepad button X to toggle normal mode, press Z / gamepad button Y to zoom in when TV cams activated. )
Fixed opponent thumbnail brightness. (Results may vary from PP filters.)
Added top speed calculation for more accurately scaled analogue speedometer.
Brake hint display now takes corner inclination into account.
Added engine power calculation to correct the wrong UI data of some MOD cars.
Minor bug fixes and performance improvements.
Removed GT inpired "First Person View", will be re-introduced as a new app with better implementation soon.
Spec III Features:
2D Rendering Framework - Ui (うい)
2x Rendering Performance (compare to V2.1)
Real-time UI Scaling (by window resolution) with No Performance Cost
Adaptive Display Ratio (from 4:3 to 21:9, triple screen as well)
Authentic UI Functions & Animations
Hybrid Design of GT5 / GT5P (Demo)
Automatic Transmission Script Support
Known Issue:
Some info can't be displayed with old CSP / vanilla AC generated replay files.
HOW TO
1. Make sure you are running on Custom Shaders Patch 0.2.5+ / 0.2.6+ (Preview).
2. Drag & drop to install the file through Content Manager.
(Or extract to Assetto Corsa's root folder.)
3. GT HUD will show up in game automatically after fresh installation.
4. Changes Units in AC's View & UI Settings will also change the display units of GT HUD.
5. Customizations are available through GT HUD Config.
Troubleshooting: