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Encounter Part 2 (Public Version)

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Encounter Part 2 (Public Version)
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Youtube Link: Link 

MEGA Link: Link 

It's finally here! This animation once again set a new personal record  on completion time after being well over a year in production. Making  this a mini series was already part of the original plan, with the  massive amount of positive feedback on the prequel only cementing it  further.Originally this animation was supposed to top out at 5 minutes since it  was only supposed to be a short episode, but I somehow ended up adding  scene after scene, which kept ongoing even after the first Patreon  preview, which I usually only post a month before the public release.  With all these numerous extensions we're now finding ourselves at a  runtime of a little over 9 minutes. Frankly speaking though, it made for  a much better animation in the end, as the pacing flows a lot nicer  thanks to a lot of these additional scenes. I definitely have to thank  my patrons for their infinite patience here, which let me reiterate and  revise until everything was as best as it could possibly be. Animating a  film like this entirely on my own was already a massive undertaking on  its own, but what added a lot of additional production time was the  rendering process that easily added a couple of months on its own. There  were quite a lot of firsts for me in this animation, with the two  biggest additions being the use of ray tracing and elaborate fluid  simulation. This meant stepping out of my ancient version of Maya and  upgrading to the latest version, which admittedly wasn't too much of a  hassle. The real challenge came from using a completely different  renderer, as a lot of assets I previously made needed to have all their  shaders converted, with some features flat out not working to begin  with. In the end I found myself in this weird transition zone of using  two different renderers, with Redshift being used to render the  background and the majority of scenes in the later part of the  animation, and an old DirectX11 rasterizer to render Zoe, as well as the  foreground in the earlier parts of the film. Frankly, a compositing  nightmare. The good news here is that there's still potential to improve  future animations, as I'm slowly porting Zoe and her fur over to the  new engine, something I'm both scared and excited about at the same  time!

As most of you already assumed, the talented cast from the first Encounter episode is making a return! Gen absolutely knocked it out of the park with her performance for Zoe, and so did Barry as the ever-delicious Space Hero, who got quite a few more lines than last time around! There's also the new addition of Erin who did a fantastic job as the new operator voice in the intro of the  film! As always, there's some vore sound assets here being used by Jeschke, though it's mostly limited to a few groans in this animations, as a lot  of the sound design work here was done with a mix of foley and using  commercial sound libraries to fill in the blanks. I'd still absolutely  recommend checking out sounds whatsoever!

Zoe voiced by: https://www.patreon.com/GenLightningTurtle/posts 

Space Hero voiced by: https://www.patreon.com/baritonev/posts 

Operator voiced by: https://www.furaffinity.net/user/erinelliot 

CakeInferno PATREON 1.6k favs
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POSTEDMar 16, 2022
ARCHIVEDJun 10, 2026