First up is something mentioned long ago but never had the chance to create: character voiceovers. The effect is demonstrated in the video attached to this entry. The audio is not the final version (as I'm quite dissatisfied with Puro's voice).
首先就是很久以前就提到了的,但是一直没机会制作的角色说话声音:效果就在本条中附带的视频里,声音并非最终版本(因为我对puro的声音很不满意)
Then there's the manual—forgot how to operate it? Forgot all the new features added in the latest version? Just take a look! But if you've forgotten how to open the manual itself, well, that's beyond my help! (The titles of these two manuals contain every letter of “changed special”—I'm afraid no one would notice, so I'm just saying it outright.)
The two manuals respectively mimic the styles of a guidebook and a game instruction manual. Special thanks to our art collaborator Leo Volcano for his contributions to the manual's artwork.
然后是说明书,忘了怎么操作?忘了新版本加入的大量新功能?看一眼吧!不过如果你忘了说明书怎么打开,那我就没办法了!(这两册说明书的标题名字包含了“changed special”的所有字母,我怕没人注意到这一点,所以就直接说了)
两本说明书分别模仿了指导手册与游戏说明书的风格,感谢美术外援leo volcano对说明书美术的贡献
Then there's the fast-forward & slow-motion system, refined through extensive tweaking and testing. During cutscenes, hold Ctrl to skip through at four times the speed—but only during non-interactive sequences (including TF animations). As for slow-motion, it extends time significantly, making enemies move slower. However, this effect can be interrupted (e.g., when entering sand pits, water pools, or attempting to save), so proceed with caution.
(This is primarily to prevent bugs and stop players from skipping sections they shouldn't by moving too quickly.)
然后就是经过大量修改与测试之后的快进&慢动作系统,你可以在剧情动画期间按住ctrl四倍速快速跳过,但仅限你无法操作的剧情动画期间(TF动画也有效),至于慢动作系统,时间持续的更长,敌人会变得更慢,但是这个功能会变得可以被打断(例如你进入沙坑、水池、试图存档),所以请小心
(这主要是为了避免bug,避免玩家因为速度太快直接跳过了他们不该跳过的环节)
At the end of the game, you might occasionally trigger some fun surprises. This animation was originally created for the no-TF mode, but since that feature has been removed, I've repurposed it here. This is just one of fifteen hidden surprises.
在游戏结束时,你会有小概率触发一些有趣的东西,这个动画原本是给无TF模式制作的,但是现在那个功能被移除了,所以我就把他用在这里了,这只是十五个彩蛋的其中之一
I've been working nonstop lately to create a new puzzle segment. It's been quite challenging—both in design and technical aspects—but I'm really pleased with it and feel it'll be a lot of fun to play. I have to keep it under wraps and not give away too much about this puzzle!
我最近一直拼命的制作新的谜题环节,有点难,设计和技术方面都很难,但是很满意也感觉玩起来一定很有趣,我得保持神秘感不能剧透太多这个谜题的太多内容!