A tutorial has been added as a mandatory part of the initial level to inform players of the time-slowing system, a feature that can significantly reduce the difficulty.
在初始关卡强制性的增加了一个教学,使玩家知晓时间减缓系统的存在,此功能可以大幅降低难度
After the cutscene ends, there is a small chance that an Easter egg will play. The probability of this happening increases by 1% for every hour that passes in-game, and this probability carries over across save files: as long as one of your save files has reached ten hours, all other save files will have a 10% chance of triggering it. Below are some of the Easter eggs that will appear (currently still in development).
The protagonist falls off-screen, accompanied by music (with a small chance of a special track playing)
An arcade-style game over screen where the player can insert a coin to continue (inserting a coin simply reloads the previous save file, haha)
A small map in an arcade-style format (similar to the map in the Super Famicom version of Castlevania)
A survey asking strange questions (we won’t reveal what it’s for just yet)
Return to a fake main menu to give the player a scare
After being transformed, encounter a blurry figure—possibly K or Pro—triggering a short storyline
The protagonist sneaks a bite of canned food while being chased by Dr. K (a looping map chase sequence)
The protagonist’s experience as a gelatinous creature searching for food (oranges, bugs, water)
Flashbacks of the protagonist working at a convenience store
动画结束后,有小概率播放一个彩蛋,游戏中每度过一小时,出现概率就增加1%,并且这个概率是跨存档的:只要你的其中一个存档到达了十个小时,其他所有存档都会有10%概率,以下是一部分将会出现的彩蛋(暂时还在制作中)
主角掉出画面,并播放音乐(小概率出现特殊音乐)
街机游戏风格的失败画面,玩家可以投币续关(投币的话,就只是直接读取上一个存档了而已,哈哈)
显示一个街机游戏风格的小地图(类似于SFC恶魔城那样的地图)
问奇怪问题的问卷调查(暂时不透露做什么用的)
回到一个假的主菜单,然后吓一下玩家
被TF后,见到一个模糊的身影,可能是K,可能是普罗,并以此展开一小段剧情
主角在K博士的驱赶下偷吃罐头(循环地图追逐战)
主角身为胶兽找东西吃的经历(橘子、虫子、水)
主角在便利店打工时的回忆
We've started working on the new animation!
新动画也在开始绘制了!