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Doom Ray Traced - Fluffy Mod

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Doom Ray Traced - Fluffy Mod
DESCRIPTION

Sultim-T made a really neat port of Doom (based on prBoom Plus) that adds ray tracing: https://github.com/sultim-t/prboom-plus-rt/releases 

In preparing for a playthrough of it, I made my own fork with various changes. It's available here in case anyone wants to check it out: https://github.com/FluffyQuack/prboom-plus-rt/releases/tag/v1.0.2-FluffyMod-v1.0 

Like with my OpenLara and OpenXcom forks, this isn't something I'm planning to maintain. Just a project I did quickly. I focused on some quality-of-life changes (like faster weapon switching and removal of the arbitrary firing delay on pistol and shotgun), and a new enemy type that fires projectiles that adds more lighting effects.

Full list of changes:

  • New evil marine enemies that are quite evil but show off ray tracing quite well thanks to varied projectile usage. This also randomizes enemy spawns somewhat. (use "-normalmonsters" command line argument to turn this feature off)
  • 200p video mode is now 320x200 with no CRT filter (if you choose this, I suggest changing presentation resolution to 1600x1200)
  • Animation for switching weapons is 3 times faster
  • Possible to switch away from shotguns in the middle of pumping animation
  • Game remembers the state of the shotguns if they're ready to fire or not
  • Firing delay removed from pistol and shotguns
  • Added visual recoil to player weapon sprite
  • It's now possible to shoot rockets as they fly mid-air
  • Removed the "Press 'F' to turn on flashlight" message
FluffyQuack PATREON 5 favs
VIEWS1
FILES1 file
POSTEDApr 9, 2022
ARCHIVEDJun 10, 2026