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[Update] Dark Souls Remastered: Seamless Co-op

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[Update] Dark Souls Remastered: Seamless Co-op
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Hello everyone!

Thank you for your support so far as always. I hope everyone doing well.

I wanted to post another update on the status of the Seamless Co-op mod for Dark Souls: Remastered.

Dark Souls has many unique online features which I felt shoudn't be lost entirely in seamless. As an interesting project, I decided to see if I could add some of these features into the mod bearing in mind the restrictions of not having a central server.

So far, I'm happy to announce that I've managed to implement functionaly similar features to the base game, such as:

Hearing the bell of awakening play when other players using the mod, not in your world, ring either one

Miracle resonance

Spiritual statues

Gravelording**

** Still in development, I'm hoping to get it more-or-less identical to how it works in the base game, but it is still presenting a fair amount of challenges.

Although adding these features has and will inevitably delay the mod from public release. I'm very motivated to add these obscure mechanics as they are something I enjoyed very much when I played the game for the first time.

I've also fixed several vanilla game / added some QoL improvements such as:

Fixing a bug which caused multiple iron balls to be fired (1 per additional player) in Sens' fortress

Allowing player light sources (such as the skull lantern) to illuminate other player's worlds

I still have no definitive ETA on when the mod will be available to play. When I have a time in mind, I will make a post here and likely make another video on it.

Take care,

Yui

Yui PATREON 22 favs
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POSTEDMar 29, 2025
ARCHIVEDJun 10, 2026