Hi everyone
I wanted to make a brief post regarding some general mod-making announcements. This will apply to my seamless co-op mods as these projects are currently my main focus.
December is a very busy month for my personal life. Rest assured that I haven't forgotten about any projects, and as soon as I have attended to some important real-life matters, I will get right back to it.
Dark Souls II
You may have noticed that the streamers Ludwig and Squeex have been using the seamless co-op mod for Dark Souls II as part of their souls trilogy play-through (using the respective seamless mods for the games).
This is a private build that I have provided for them and is not the finished product (of course). I have had quite a few messages about this and confusion about whether it will be released soon, but this is still not quite ready for an public play-test.
I hope this clears up some confusion.
Elden Ring: Nightreign
With the release of the Forsaken Hollows DLC for Nightreign - seamless co-op can only support up to 3 players again (as in the vanilla game).
This is due to the update making some challenging tweaks to dormant power boss rewards which I need to spend a bit more time working on.
I will restore it back to 6 players as soon as I possibly can.
Sekiro
The seamless co-op mod for Sekiro has taken a bit of a backseat whilst I funnel all of my free-time into Dark Souls II. Once this is complete and being publicly tested, I can take some pressure off of myself and get Sekiro ready for the same development process.
The mod is actually playable for a few months but not in a state that I am happy with.
Although busy, I will still be working on my mods whenever I get a spare moment. I really enjoy reverse engineering and I take absolute joy in players enjoying the stuff I make.
I will make a further post relating to Dark Souls II development progress available for supporters shortly after this one
As always - thank you for your patience and a huge thank you to all of my supporters <3
Take care,
Yui