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BoundProject Devlog 13.1

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hey lads! finally more stuff added to the actual player to NPC and vice-versa actions, here's what's been cookin


- now dummy-chan can move on it's own, for now she moves to random spot

- dummy-chan will now apprehend player if player have both their arms and legs bound

- apprehend basicly will halt the player into any actions and tie them in place, player will be gagged if not gagged yet

- what binds and gag will be use from dummy-chan to apprehend player is randomized per entering the game

- dummy-chan will not apprehend if player have their arms and legs bound totally and gagged

- added more gag variations in self-bondage table

- tweaked some lighting setup

- tweaked SFX to be louder


Voices shoutout to

- Voice 1 shoutout to @QuetzalVA, https://twitter.com/QuetzalYVerde

- Voice 2 shoutout to @Aife_thedarkelf, https://twitter.com/Aife_thedarkelf

- Voice 3 shoutout to @Tsuma-ASMR, https://twitter.com/tsumaasmr


Check the controls at ingame Settings -> Controls, key "E" to interact with Table and mirror


*important controls when bound*

- Sprint + left/right to roll facing different angle while laying down/hogtied


here's what's the minimum spec

- CPU | intel(R) Core (TM) i5-9400F 2.90GHz

- GPU | NVIDIA GTX 1050 Ti (prepare to use lower scale resolution)

- 16 Gb of RAM



other mandatory softwares

- visual studio 2019

- latest .NET framework

- DirectX runtime

- DX12 available

- latest driver existing


Citizen Password: V45AG19X



that's it for today lads


*NOTE, this is just to test the features and stuff, more will be added*


Link to video preview in Deviantart

https://www.deviantart.com/ryuu01/art/BoundProject-Devlog-13-1-967873815


have a nice and tidy day lads, cheers =D

Uriahjs 01 PATREON 65 favs
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POSTEDJun 20, 2023
ARCHIVEDJun 10, 2026