Previous Post

BoundProject Devlog 20.1

Next Post
BoundProject Devlog 20.1
1 / 3
DESCRIPTION

hey lads! now we're gamin, more mechanics this time


- tweaked how dodge/dash works, dodge is now a backstep which will propell player backwards

- to do dodge simply press space

- if dodge used while sprinting, it will change to dash which propels player forward further

- added melee kick, to do kick simply press RMB

- doing kick while in neutral will do a spinning heel kick

- doing kick while running will do a dash high kick


Voices shoutout to

- Voice 1 shoutout to @QuetzalVA, https://twitter.com/QuetzalYVerde

- Voice 2 shoutout to @Aife_thedarkelf, https://twitter.com/Aife_thedarkelf

- Voice 3 shoutout to @Tsuma-ASMR, https://twitter.com/tsumaasmr


Check the controls at ingame Settings -> Controls, key "E" to interact with Table and mirror


*important controls when bound*

- Sprint + left/right to roll facing different angle while laying down/hogtied


here's what's the minimum spec

- CPU | intel(R) Core (TM) i5-9400F 2.90GHz

- GPU | NVIDIA GTX 1050 Ti (prepare to use lower scale resolution)

- 16 Gb of RAM



other mandatory softwares

- visual studio 2019

- latest .NET framework

- DirectX runtime

- DX12 available

- latest driver existing




BUILD LINK  


password is in the comments 


that's it for today lads


*NOTE, this is just to test the features and stuff, more will be added*


Link to video preview in Deviantart

https://www.deviantart.com/ryuu01/art/BoundProject-Devlog20-1-1012634173


and Twitter

https://twitter.com/ryuu01_boundpj



have a nice and tidy day lads, cheers =D

Uriahjs 01 PATREON 65 favs
VIEWS1
FILES3 files
POSTEDJan 20, 2024
ARCHIVEDJun 10, 2026