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Bound Project Devlog 21.1

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Bound Project Devlog 21.1
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DESCRIPTION

hey lads! now we're gamin, more mechanics this time


- chloroform is disabled for dummy-chan, in the future grab attacks will be developed

- dummy-chan now not only chase the player, they will hit the player with neutral kicks

- there's no i-frame yet on dodge since the kicks are easy to dodge

- posture is now implemented to both player and dummy-chan

- when posture gets to 0, characters will be knocked down and available for tying up

- tweaked apprehend on dummy-chan so it can tie up player even without chloroforming, but still needs the player to be either tied both arms and legs or knocked down



Voices shoutout to

- Voice 1 shoutout to @QuetzalVA, https://twitter.com/QuetzalYVerde

- Voice 2 shoutout to @Aife_thedarkelf, https://twitter.com/Aife_thedarkelf

- Voice 3 shoutout to @Tsuma-ASMR, https://twitter.com/tsumaasmr


Check the controls at ingame Settings -> Controls, key "E" to interact with Table and mirror


*important controls when bound*

- Sprint + left/right to roll facing different angle while laying down/hogtied


here's what's the minimum spec

- CPU | intel(R) Core (TM) i5-9400F 2.90GHz

- GPU | NVIDIA GTX 1050 Ti (prepare to use lower scale resolution)

- 16 Gb of RAM



other mandatory softwares

- visual studio 2019

- latest .NET framework

- DirectX runtime

- DX12 available

- latest driver existing


BUILD LINK  


password is in the comments


that's it for today lads


*NOTE, this is just to test the features and stuff, more will be added*


Link to video preview in Deviantart
https://www.deviantart.com/ryuu01/art/BoundProject-Devlog21-1-1022889345

and Twitter

https://twitter.com/ryuu01_boundpj



have a nice and tidy day lads, cheers =D

Uriahjs 01 PATREON 65 favs
VIEWS1
FILES3 files
POSTEDFeb 20, 2024
ARCHIVEDJun 10, 2026