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PCraft Revorn: 3.1.0 | Bloodlust Rabbit Wizard

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PCraft Revorn: 3.1.0 | Bloodlust Rabbit Wizard
DESCRIPTION

NOTICE: Please delete your Vinemaiden config file so it will be regenerated. You won't crash without doing this, but you might not find any Vinemaidens without it.

In other news, the Scarecrow fixes have been delayed, read below for more info

Scarecrow Notice

Scarecrow fix has been pushed back to 4.0.0 as I encountered extra issues and am burnt out on patches. In the meantime, it will ONLY hunt monsters now due to issues with it permanently hunting animals sometimes.

New Pred Variant: Bloodlust Rabbit Wizard

Added a rare new variant (not a seperate pred): the Bloodlust Rabbit Wizard, which has a 5% chance to spawn in place of a normal Rabbit Wizard

This new variant always spawns randomely with -280 to -80 attitude, meaning it is hostile to players by default

This variant also gives a new status effect instead of Warded, which is Bloodlust

Bloodlust: 25% increased damage dealt and 20% increased combat damage taken, gain 5% lifesteal (15% for non-players)

The staff of this new variant grants Bloodlust for 16s instead of regen when hitting a tamed ally or golem

Rather than recovering health from damage its bloodlust targets, this new variant has built in 20% lifesteal

This pred shares its config with the normal Rabbit Wizard

New Creative Only Items:

Cupid's Arrow: Automatically tames tameable preds to you if they aren't already tamed

Peculiar Mirror: Changes the gender of the pred you use it on if they're gendered

Vibrant Elixir: Cycles the variant of a pred you use it on if they have any

Damage Reduction Changes

Changed the order that flat damage reduction is applied in custom calculations to be before % decreases or increases are applied

Decreased combat damage reduction per WG stage 15% -> 11.5%

Added a flat combat damage reduction of 1.25 per WG stage

Decreased combat damage reduction while full 22% -> 17%

Added a flat combat damage reduction of 2 while full

Rabbit Wizard and Bloodlust Rabbit Wizard Changes

Rabbit Wizards now spawn in villages again properly

If you liked the bell spawning mechanic, it is now a config option

Attitude is now global between all players

Rabbit Wizards now spawn with a random starting attitude between -40 and 280

Fixed issues that resulted in Rabbit Wizards only gaining 2 attitude upon killing a monster in their line of sight most of the time

Rabbit Wizards now properly gain 25 attitude per monster kill, reguardless of LoS

Vinemaiden Changes

Fixed issues that made Vinemaidens unable to spawn on non-grass blocks, preventing mushroom and desert Vinemaidens from spawning in most conditions

Because of how few mobs spawn in Deserts, Vinemaidens will fail to spawn 70% of the time there (trust me, this is needed... though it can be configuired)

Overhauled Vinemaiden spawning, which is now entirely based upon biome tags to spawn

Since I had to use tags, I introduced a few new ones based off of tags that I needed:

forge:is_desert

forge:is_flower_forest

forge:is_meadow

forge:is_mushroom_fields

forge:is_sunflower_plains

forge:is_swamp

Vinemaidens now default to poppy variants when spawned in a biome they don't have set spawns in

Piglin Royal Knight Changes

Decreased combat damage reduction per Piglin Armor tier 15% -> 12.5%

Added a flat combat damage reduction of 1.65 per Piglin Armor tier

Gilded Basaltmite Changes

Increased health 50 -> 70

Increased armor points 4 -> 12

Misc Changes

The Rabbit Wizard staves now make a sound when firing

Bugfixes

Fixed an issue where Skulls couldn't be belched up under any circumstances

Fixed an issue where the Silverfish entry in the Pred Guidebook would never unlock

Fixed an issue where the Piglin Royal couldn't properly check that a Zombie fed to it for its final bartering mission had max WG

Mystic Summoner PATREON 156 favs
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POSTEDJun 19, 2025
ARCHIVEDJun 10, 2026