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November Update: The Art of Being Late in Time

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So, I guess I underestimated how much time I would need to cover for the lost time, as well as how complicated some of the things I was adding were, this time around. For this release, I cut back on some of the plans: for example, the monsters I added are in "beta", sharing the same map and not having the pregnancy content added yet. I also skipped the usual pass with the testers entirely. I'll try to get things back on track in December. I guess this might mean the 1.0 release will be on January, if I can't finish everything (although I might just cut more from my plans instead to try getting it done).

Note that I'd like to have at least 1 or two releases post 1.0 (to do stuff like bugfixing, expanding the walkthrough, maybe add something to the H-scenes list, commission and add some art if there are some scenes still without visuals that I forgot), but I'd be working mainly on TOTDC 2 at that point.

Anyway, all of that was to say I apologize for the mishap, and let's move on to the release.

https://mega.nz/file/UFQ3BJiR#Sn9CWHRBP609yH5LgA6I-4NWG0YgS5WaSyg01nt3nqY

Changelog:

Added a way to add notes to saves (a bit clunky/experimental at the moment). Use "Time control" in the key items to find the option;

Improved the forest north of Tarkas (the maps got trimmed down in size a bit, got a few extra details and I made each screen its own map, removing the black borders);

new mini quest from the board in the commercial district (it includes an optional Dominique scene, if you meet the requirements);

1 new scene with a "symbiote" (temporarily located together with another event in a "secret area");

1 new scene with an "Abyssal" (temporarily located together with the symbiote);

Let me know if there are any issues, and have fun! ^_^

mdqp PATREON 84 favs
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POSTEDNov 30, 2025
ARCHIVEDNov 30, 2025