I was expecting to release this near the start of the week, but I guess I am a bit burned out on Caliross, I couldn't push myself to check the last few things on the list. Ultimately, I decided they weren't worth messing with anyway. They were all related to the cowgirl path (Like, possibly adding more scenes with Keiko after she gets brought to the farm, or additional content for the additional path or the breeder ending), and while they all had their reasons, I just don't think they are in a bad enough state to warrant more work at this stage.
https://mega.nz/file/AZghAQTa#xHzkC07akBdm3TyPIql17PSKs1zzqzf0kqsOJKmkbas
Changelog:
Added the function to hide/unhide the dialog box to another key (default: S) mainly so that players using a gamepad can rebind the function (it's the "Y function" in the F1 menu);
Improved the trophy room (fixed visual glitches, added some decorations, added two trophies accessible by talking to the guild managers if you completed the last quest for each guild, and made the white queen you get from the chess "quest" another trophy);
I also fixed some typos that were reported to me.
I might clean up the credits.txt file a little in the future, and of course bug and typos reports will still be addressed, but work on Caliross itself is now officially over. Walkthrough and H-scenes list updates are still incoming, however. Let me know if there are any issues (especially with the new additional key S being used to hide/unhide the dialog box, I don't know if it's a problem ergonomically).
The next post-mortem post (eh) about Caliross should arrive in the coming days, and probably another look at TOTDC 2 as well, so I can detail with some pictures the basic ideas for the gameplay and the UI (some elements of the UI are still placeholders, but that's not an issue). Anyway, thanks again for the support everyone, and I hope you'll enjoy Caliross in the future as well. ^_^