January Update
1 / 4
DESCRIPTION

Hello everyone!

First of all, special thanks to:

MareaTurbo24V and HostileCapybara for the huge help with this update!

>>>DOWNLOAD<<<

While working on the LUA version, which obviously forced me to rewrite everything from scratch, I managed to come up with much better implementations for some of the cameras.

In this update, I bring these reworked cameras into Single Player.

This update took a LOT of work, and I am very excited to share it with you.

I made a few gameplay videos to show you the new cameras, since it is hard to put in text when the whole thing was redone. Click on the name of the camera to watch the video.

Cameras that were reworked:

----------------------------------------------------------------

On Foot First Person Camera - my main issue with the previous version was that it looked good in videos, but playing with it was super uncomfortable unless you enabled stabilization, which doesn't look as realistic.

I really wanted to keep the shaky head bobbing effect that adds so much to the immersion, without getting nauseous and barely hitting anyone because it is so hard to aim.

This time I started from making it comfortable to play with, and only then made it "prettier" without sacrificing the comfort.

I found another way of implementing the head attachment, and you now have the possibility to configure the amount of head bobbing to your liking.

----------------------------------------------------------------

Vehicle Chase Camera - from listening to your feedback, and watching your YouTube videos, I noticed that the Chase Camera is also very uncomfortable to play with, since you cannot look around with your mouse. In this version I implemented full mouse rotation that feels just like the default game's rotation. Full controller support, including buttons on your wheel while using ikt's Manual Transmission mod (which I highly recommend btw). The inertial movement of the camera is relative to the camera now, so it will work great even when the camera is not centered behind the vehicle. Another main difference between this and the older version is that the camera was too "attached" to the rear of the vehicle. I tried to solve this since the beginning of the mod.

The new Chase Camera is in fact not attached to the vehicle at all. I found a much smarter way of implementing the attachment and now the camera is no longer locked on the rear of the vehicle. You can limit the amount of rotation allowed until camera starts to follow via the menu.

----------------------------------------------------------------

Vehicle First Person Camera - this one didn't have any major issues, but I stumbled upon a couple "Assetto Corsa realistic GoPro POV" videos (like this one: https://www.youtube.com/watch?v=iZHGwEJ6fuc) and wanted to make it a bit more like it.

The inertial head movement is now relative to it's current rotation and position instead of the vehicle's heading. It is a bit difficult to explain in text, but I'll try with an example:

When drifting, the player will look at the direction the car is sliding to (another change from previous version) and the inertia will move the head relative to that direction, instead of just moving relative to the vehicle. The camera is much more suitable for drifting now. You can configure how much the direction the vehicle is going affects the direction that the player is looking at. Set Camera Drift Influence to 0 if you want the camera to always be aligned with the vehicle's heading.

----------------------------------------------------------------

General:

DismembermentASI.asi is no longer needed (thanks to Kiminaze from the Cfx.re community for the help, and to CamxxCore for letting me use Dismemberment for all this time!)

Animation disabler is no longer needed

Fixed hands on wheel animation

Headless shadow is gone for all FP cameras

Props disappearing fixed

Helmet/glasses tint now works correctly in FP cameras

Fixed Top Down Camera stays enabled after disabling in the menu

Fixed menu incorrect descriptions

Menu reworked design

Fixed minimap not returning when switching to default cams

Default values have been tweaked (pay attention that I disabled the On Event Cameras by default since previous update, since some people asked me to bring it back even though I never removed them. Just go to Toggle Cameras and enable them

On Foot First Person Camera:

Complete rework

You can now configure the amount of head bobbing using a slider in the menu (Video Stabilization option is gone)

Aiming should be much easier and consistent

All stuttering and teleportation bugs should be gone (not counting the one mentioned at the end of the post)

Improved weapon sway

Vehicle Chase Camera:

Complete rework

You can now configure how much the camera is locked behind the rear of the vehicle

Full mouse camera rotation + look back by key press (with controller support)

Inertial movement of the camera is now relative to the current rotation of the camera

Added camera shake on hard landings

Added camera shake when engine RPM is in the redline

Vehicle First Person Camera:

Complete rework

Inertial head movement is now relative to it's current position and heading

Head is looking into the direction where the vehicle is moving

Cinematic Chase Camera:

Fixed camera lagging too far behind

Added camera shake on hard landings

Added camera shake when engine RPM is in the redline

On Foot Third Person Camera:

Added head bobbing and recoil

Fixed camera rotation bug when looking around with your mouse/look back

Please remove all ini files from ViewPointV folder when updating to reset your settings to default

REPORT REPORT REPORT

Since the cameras were redone, there may be some new bugs present, so I really need your help!

Please report any bug/issue you find ASAP, so I can release a hotfix. There will be another update this month, with some more polishes and a few features that I didn't make in time for this one.

Some known issues:

Motorcycle, plane and heli FP Cameras are bugged, will fix in the update

Camera goes too far to the side when transitioning between aiming and not aiming while moving fast in On Foot First Person

Thank you everyone!

Entropic State Mods PATREON 5 favs
VIEWS1
FILES4 files
POSTEDJan 11, 2025
ARCHIVEDJun 10, 2026